closes https://github.com/assimp/assimp/issues/1784: change so.name to keep track of the minor version of the lib.
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@@ -396,8 +396,7 @@ void glTF2Importer::ImportMeshes(glTF2::Asset& r)
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// only extract tangents if normals are present
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if (attr.tangent.size() > 0 && attr.tangent[0]) {
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// generate bitangents from normals and tangents according to spec
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struct Tangent
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{
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struct Tangent {
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aiVector3D xyz;
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ai_real w;
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} *tangents = nullptr;
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