diff --git a/code/MS3DLoader.cpp b/code/MS3DLoader.cpp index f24aa1382..455446bce 100644 --- a/code/MS3DLoader.cpp +++ b/code/MS3DLoader.cpp @@ -563,7 +563,7 @@ void MS3DImporter::InternReadFile( const std::string& pFile, } // ... add dummy nodes under a single root, each holding a reference to one - // mesh. If we didn't do this, we'd loose the group name. + // mesh. If we didn't do this, we'd lose the group name. aiNode* rt = pScene->mRootNode = new aiNode(""); #ifdef ASSIMP_BUILD_MS3D_ONE_NODE_PER_MESH diff --git a/doc/dox.h b/doc/dox.h index 4a128ceb1..fb5866c2c 100644 --- a/doc/dox.h +++ b/doc/dox.h @@ -191,7 +191,7 @@ can use a comfortable installer from . It consists of very small -implementations of the various boost utility classes used. However, you'll loose functionality (e.g. threading) by doing this. +implementations of the various boost utility classes used. However, you'll lose functionality (e.g. threading) by doing this. So, if you can use boost, you should use boost. Otherwise, See the @link use_noboost NoBoost-Section @endlink later on this page for the details of the workaround. diff --git a/samples/glut/README-win32.txt b/samples/glut/README-win32.txt index 67c8d413e..5e22e9789 100644 --- a/samples/glut/README-win32.txt +++ b/samples/glut/README-win32.txt @@ -139,7 +139,7 @@ IMPLEMENTATION DEPENDENT DIFFERENCES: Specifically, the "window manager" in Win32 uses a "click to focus" policy. That is, in order for a window to receive focus, a mouse button must be clicked in it. Likewise, in - order for a window to loose focus, a mouse button must be + order for a window to lose focus, a mouse button must be clicked outside the window (or in another window). Therefore, the Enter and Leave notification provided by GLUT may behave differently in the Win32 and in X11 versions.