Add arm64-simulator support to iOS build script (#5920)
Co-authored-by: Dwayne Coussement <dwayne.coussement@showpad.com> Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
This commit is contained in:
17
port/iOS/IPHONESIMULATOR_ARM64_TOOLCHAIN.cmake
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17
port/iOS/IPHONESIMULATOR_ARM64_TOOLCHAIN.cmake
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@@ -0,0 +1,17 @@
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INCLUDE(CMakeForceCompiler)
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SET (CMAKE_CROSSCOMPILING TRUE)
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SET (CMAKE_SYSTEM_NAME "Darwin")
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SET (CMAKE_SYSTEM_PROCESSOR "arm64")
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SET (IOS TRUE)
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SET (IOS_SDK_DEVICE iPhoneSimulator)
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SET (SDKVER "${IOS_SDK_VERSION}")
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SET (DEVROOT "${XCODE_ROOT_DIR}/Platforms/${IOS_SDK_DEVICE}.platform/Developer")
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SET (CMAKE_FIND_ROOT_PATH "${SDKROOT}" "${DEVROOT}")
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SET (CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
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SET (CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
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SET (CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
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@@ -31,9 +31,8 @@ TOOLCHAIN=$XCODE_ROOT_DIR/Toolchains/XcodeDefault.xctoolchain
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CMAKE_C_COMPILER=$(xcrun -find cc)
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CMAKE_CXX_COMPILER=$(xcrun -find c++)
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BUILD_ARCHS_DEVICE="arm64e arm64 armv7s armv7"
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BUILD_ARCHS_SIMULATOR="x86_64 i386"
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BUILD_ARCHS_ALL=($BUILD_ARCHS_DEVICE $BUILD_ARCHS_SIMULATOR)
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BUILD_ARCHS_DEVICE="arm64e arm64"
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BUILD_ARCHS_SIMULATOR="arm64-simulator x86_64-simulator"
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CPP_DEV_TARGET_LIST=(miphoneos-version-min mios-simulator-version-min)
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CPP_DEV_TARGET=
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@@ -46,61 +45,83 @@ function join { local IFS="$1"; shift; echo "$*"; }
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build_arch()
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{
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IOS_SDK_DEVICE=iPhoneOS
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CPP_DEV_TARGET=${CPP_DEV_TARGET_LIST[0]}
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if [[ "$BUILD_ARCHS_SIMULATOR" =~ "$1" ]]
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then
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ARCH=$1
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if [[ "$ARCH" == *"-simulator" ]]; then
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echo '[!] Target SDK set to SIMULATOR.'
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IOS_SDK_DEVICE=iPhoneSimulator
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CPP_DEV_TARGET=${CPP_DEV_TARGET_LIST[1]}
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IOS_SDK_DEVICE="iphonesimulator" # Use lowercase matching xcrun naming
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BUILD_ARCH="${ARCH%-simulator}" # Remove "-simulator" from architecture name
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OUTPUT_FOLDER="$BUILD_DIR/ios-$ARCH"
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MIN_VERSION_FLAG="-mios-simulator-version-min=$IOS_SDK_TARGET"
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else
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echo '[!] Target SDK set to DEVICE.'
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IOS_SDK_DEVICE="iphoneos" # For device builds
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BUILD_ARCH="$ARCH"
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OUTPUT_FOLDER="$BUILD_DIR/ios-$ARCH"
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MIN_VERSION_FLAG="-miphoneos-version-min=$IOS_SDK_TARGET"
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fi
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unset DEVROOT SDKROOT CFLAGS LDFLAGS CPPFLAGS CXXFLAGS CMAKE_CLI_INPUT
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export CC="$(xcrun -sdk iphoneos -find clang)"
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# Use xcrun with the correct SDK to find clang
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export CC="$(xcrun -sdk $IOS_SDK_DEVICE -find clang)"
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export CPP="$CC -E"
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export DEVROOT=$XCODE_ROOT_DIR/Platforms/$IOS_SDK_DEVICE.platform/Developer
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export SDKROOT=$DEVROOT/SDKs/$IOS_SDK_DEVICE$IOS_SDK_VERSION.sdk
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export CFLAGS="-arch $1 -pipe -no-cpp-precomp -isysroot $SDKROOT -I$SDKROOT/usr/include/ -miphoneos-version-min=$IOS_SDK_TARGET"
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if [[ "$BUILD_TYPE" =~ "Debug" ]]; then
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export CFLAGS="$CFLAGS -Og"
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# Derive correct platform directory names
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# Note: iPhoneOS.platform and iPhoneSimulator.platform are used by Xcode internally.
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if [[ "$IOS_SDK_DEVICE" == "iphonesimulator" ]]; then
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PLATFORM_NAME="iPhoneSimulator"
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else
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export CFLAGS="$CFLAGS -O3"
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PLATFORM_NAME="iPhoneOS"
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fi
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export LDFLAGS="-arch $1 -isysroot $SDKROOT -L$SDKROOT/usr/lib/"
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export DEVROOT="$XCODE_ROOT_DIR/Platforms/$PLATFORM_NAME.platform/Developer"
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export SDKROOT="$DEVROOT/SDKs/$PLATFORM_NAME$IOS_SDK_VERSION.sdk"
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# Set flags. For simulator builds, we use -mios-simulator-version-min; for device, -miphoneos-version-min.
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export CFLAGS="-arch $BUILD_ARCH -pipe -no-cpp-precomp -isysroot $SDKROOT -I$SDKROOT/usr/include/ $MIN_VERSION_FLAG"
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if [[ "$BUILD_TYPE" =~ "Debug" ]]; then
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export CFLAGS="$CFLAGS -Og"
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else
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export CFLAGS="$CFLAGS -O3"
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fi
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export LDFLAGS="-arch $BUILD_ARCH -isysroot $SDKROOT -L$SDKROOT/usr/lib/"
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export CPPFLAGS="$CFLAGS"
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export CXXFLAGS="$CFLAGS -std=$CPP_STD"
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rm CMakeCache.txt
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CMAKE_CLI_INPUT="-DCMAKE_C_COMPILER=$CMAKE_C_COMPILER -DCMAKE_CXX_COMPILER=$CMAKE_CXX_COMPILER -DCMAKE_TOOLCHAIN_FILE=./port/iOS/IPHONEOS_$(echo $1 | tr '[:lower:]' '[:upper:]')_TOOLCHAIN.cmake -DCMAKE_BUILD_TYPE=$BUILD_TYPE -DBUILD_SHARED_LIBS=$BUILD_SHARED_LIBS -DASSIMP_BUILD_ZLIB=ON"
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rm -f CMakeCache.txt
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# Construct the CMake toolchain file path
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# Make sure these toolchain files differentiate between device and simulator builds properly.
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TOOLCHAIN_FILE="./port/iOS/${PLATFORM_NAME}_$(echo "$BUILD_ARCH" | tr '[:lower:]' '[:upper:]')_TOOLCHAIN.cmake"
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CMAKE_CLI_INPUT="-DCMAKE_C_COMPILER=$CMAKE_C_COMPILER -DCMAKE_CXX_COMPILER=$CMAKE_CXX_COMPILER \
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-DCMAKE_TOOLCHAIN_FILE=$TOOLCHAIN_FILE \
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-DCMAKE_BUILD_TYPE=$BUILD_TYPE \
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-DBUILD_SHARED_LIBS=$BUILD_SHARED_LIBS \
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-DASSIMP_BUILD_ZLIB=ON"
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echo "[!] Running CMake with -G 'Unix Makefiles' $CMAKE_CLI_INPUT"
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cmake -G 'Unix Makefiles' ${CMAKE_CLI_INPUT}
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echo "[!] Building $1 library"
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echo "[!] Building $ARCH library"
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xcrun -run make clean
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xcrun -run make assimp -j 8 -l
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xcrun -run make assimp -j 8 -l
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mkdir -p $OUTPUT_FOLDER
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if [[ "$BUILD_SHARED_LIBS" =~ "ON" ]]; then
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echo "[!] Moving built dynamic libraries into: $BUILD_DIR/$1/"
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mv ./lib/*.dylib $BUILD_DIR/$1/
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echo "[!] Moving built dynamic libraries into: $OUTPUT_FOLDER"
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mv ./lib/*.dylib $OUTPUT_FOLDER/
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fi
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echo "[!] Moving built static libraries into: $BUILD_DIR/$1/"
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mv ./lib/*.a $BUILD_DIR/$1/
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echo "[!] Moving built static libraries into: $OUTPUT_FOLDER"
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mv ./lib/*.a $OUTPUT_FOLDER/
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}
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echo "[!] $0 - assimp iOS build script"
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CPP_STD_LIB=${CPP_STD_LIB_LIST[0]}
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CPP_STD=${CPP_STD_LIST[0]}
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DEPLOY_ARCHS=${BUILD_ARCHS_ALL[*]}
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DEPLOY_FAT=1
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DEPLOY_XCFramework=1
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@@ -158,14 +179,15 @@ done
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cd ../../
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rm -rf $BUILD_DIR
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for ARCH_TARGET in $DEPLOY_ARCHS; do
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echo "Creating folder: $BUILD_DIR/$ARCH_TARGET"
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mkdir -p $BUILD_DIR/$ARCH_TARGET
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echo "Building for arc: $ARCH_TARGET"
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build_arch $ARCH_TARGET
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#rm ./lib/libassimp.a
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for ARCH in $BUILD_ARCHS_DEVICE; do
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echo "Building for DEVICE arch: $ARCH"
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build_arch $ARCH
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done
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for ARCH in $BUILD_ARCHS_SIMULATOR; do
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echo "Building for SIMULATOR arch: $ARCH"
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build_arch $ARCH
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done
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make_fat_static_or_shared_binary()
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{
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@@ -209,21 +231,63 @@ if [[ "$DEPLOY_FAT" -eq 1 ]]; then
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echo "[!] Done! The fat binaries can be found at $BUILD_DIR"
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fi
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make_xcframework()
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{
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make_xcframework() {
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LIB_NAME=$1
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FRAMEWORK_PATH=$BUILD_DIR/$LIB_NAME.xcframework
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FRAMEWORK_PATH="$BUILD_DIR/$LIB_NAME.xcframework"
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ARGS = ""
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for ARCH_TARGET in $DEPLOY_ARCHS; do
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if [[ "$BUILD_SHARED_LIBS" =~ "ON" ]]; then
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ARGS="$ARGS -library $BUILD_DIR/$ARCH_TARGET/$LIB_NAME.dylib -headers ./include "
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else
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ARGS="$ARGS -library $BUILD_DIR/$ARCH_TARGET/$LIB_NAME.a -headers ./include "
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fi
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done
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# Paths to device and simulator libraries
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DEVICE_LIB_PATH="$BUILD_DIR/ios-arm64/libassimp.a"
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ARM64_SIM_LIB_PATH="$BUILD_DIR/ios-arm64-simulator/libassimp.a"
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X86_64_SIM_LIB_PATH="$BUILD_DIR/ios-x86_64-simulator/libassimp.a"
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UNIVERSAL_SIM_LIB_PATH="$BUILD_DIR/ios-simulator/libassimp.a"
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# Ensure we have a clean location for the universal simulator lib
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mkdir -p "$BUILD_DIR/ios-simulator"
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# Combine simulator libraries if both arm64 and x86_64 simulator slices are present
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if [[ -f "$ARM64_SIM_LIB_PATH" && -f "$X86_64_SIM_LIB_PATH" ]]; then
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echo "[+] Combining arm64 and x86_64 simulator libs into a universal simulator library..."
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lipo -create "$ARM64_SIM_LIB_PATH" "$X86_64_SIM_LIB_PATH" -output "$UNIVERSAL_SIM_LIB_PATH" || {
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echo "[ERROR] lipo failed to combine simulator libraries."
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exit 1
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}
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SIM_LIB_PATH="$UNIVERSAL_SIM_LIB_PATH"
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elif [[ -f "$ARM64_SIM_LIB_PATH" ]]; then
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echo "[!] Only arm64 simulator library found. Using it as is."
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SIM_LIB_PATH="$ARM64_SIM_LIB_PATH"
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elif [[ -f "$X86_64_SIM_LIB_PATH" ]]; then
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echo "[!] Only x86_64 simulator library found. Using it as is."
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SIM_LIB_PATH="$X86_64_SIM_LIB_PATH"
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else
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SIM_LIB_PATH=""
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fi
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ARGS=""
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# Device library
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if [[ -f "$DEVICE_LIB_PATH" ]]; then
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echo "[DEBUG] Adding library $DEVICE_LIB_PATH for device arm64"
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ARGS="$ARGS -library $DEVICE_LIB_PATH -headers ./include"
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else
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echo "[WARNING] Device library not found: $DEVICE_LIB_PATH"
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fi
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# Simulator library (could be universal or a single-arch one)
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if [[ -n "$SIM_LIB_PATH" && -f "$SIM_LIB_PATH" ]]; then
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echo "[DEBUG] Adding library $SIM_LIB_PATH for simulator"
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ARGS="$ARGS -library $SIM_LIB_PATH -headers ./include"
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fi
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if [[ -z "$ARGS" ]]; then
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echo "[ERROR] No valid libraries found to create XCFramework."
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exit 1
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fi
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# Create XCFramework
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echo "[+] Creating XCFramework ..."
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xcodebuild -create-xcframework $ARGS -output $FRAMEWORK_PATH
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echo "[!] Done! The XCFramework can be found at $FRAMEWORK_PATH"
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}
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if [[ "$DEPLOY_XCFramework" -eq 1 ]]; then
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