work around for indices array in ExportData

This commit is contained in:
Angelo Scandaliato
2016-09-28 15:56:06 -07:00
parent e89e98291a
commit f2e6f2f67f

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@@ -207,7 +207,12 @@ inline Ref<Accessor> ExportData(Asset& a, std::string& meshName, Ref<Buffer>& bu
for (int i = 0 ; i < count ; i++) {
for (int j = 0 ; j < numCompsOut ; j++) {
valueTmp = static_cast<aiVector3D*>(data)[i][j];
if (numCompsOut == 1) {
valueTmp = static_cast<unsigned short*>(data)[i];
} else {
valueTmp = static_cast<aiVector3D*>(data)[i][j];
}
if (valueTmp < acc->min[j]) {
acc->min[j] = valueTmp;
}