Merge branch 'master' into master
This commit is contained in:
@@ -40,7 +40,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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*/
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/** @file Helper class tp perform various byte oder swappings
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/** @file Helper class tp perform various byte order swappings
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(e.g. little to big endian) */
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#pragma once
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#ifndef AI_BYTESWAPPER_H_INC
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@@ -56,7 +56,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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namespace Assimp {
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/// @brief Logger class, which will exten the class by log-functions.
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/// @brief Logger class, which will extend the class by log-functions.
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/// @tparam TDeriving
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template<class TDeriving>
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class LogFunctions {
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@@ -41,7 +41,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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/** @file MemoryIOWrapper.h
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* Handy IOStream/IOSystem implemetation to read directly from a memory buffer */
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* Handy IOStream/IOSystem implementation to read directly from a memory buffer */
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#pragma once
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#ifndef AI_MEMORYIOSTREAM_H_INC
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#define AI_MEMORYIOSTREAM_H_INC
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@@ -207,7 +207,7 @@ public:
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// ---------------------------------------------------------------------
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/** Set current file pointer (Get it from #GetPtr). This is if you
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* prefer to do pointer arithmetics on your own or want to copy
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* prefer to do pointer arithmetic on your own or want to copy
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* large chunks of data at once.
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* @param p The new pointer, which is validated against the size
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* limit and buffer boundaries. */
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@@ -93,7 +93,7 @@ namespace Assimp {
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// ------------------------------------------------------------------------------------------------
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/** Intermediate description a vertex with all possible components. Defines a full set of
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* operators, so you may use such a 'Vertex' in basic arithmetics. All operators are applied
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* operators, so you may use such a 'Vertex' in basic arithmetic. All operators are applied
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* to *all* vertex components equally. This is useful for stuff like interpolation
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* or subdivision, but won't work if special handling is required for some vertex components. */
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// ------------------------------------------------------------------------------------------------
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@@ -222,7 +222,7 @@ private:
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}
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// ----------------------------------------------------------------------------
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/** This time binary arithmetics of v0 with a floating-point number */
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/** This time binary arithmetic of v0 with a floating-point number */
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template <template <typename, typename, typename> class op> static Vertex BinaryOp(const Vertex& v0, ai_real f) {
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// this is a heavy task for the compiler to optimize ... *pray*
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@@ -242,7 +242,7 @@ private:
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}
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// ----------------------------------------------------------------------------
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/** This time binary arithmetics of v0 with a floating-point number */
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/** This time binary arithmetic of v0 with a floating-point number */
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template <template <typename, typename, typename> class op> static Vertex BinaryOp(ai_real f, const Vertex& v0) {
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// this is a heavy task for the compiler to optimize ... *pray*
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@@ -112,7 +112,7 @@ ASSIMP_API void aiReleaseExportFormatDescription(const C_STRUCT aiExportFormatDe
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* export them again. Since the scene returned by the various importer functions
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* is const, a modifiable copy is needed.
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* @param pIn Valid scene to be copied
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* @param pOut Receives a modifyable copy of the scene. Use aiFreeScene() to
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* @param pOut Receives a modifiable copy of the scene. Use aiFreeScene() to
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* delete it again.
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*/
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ASSIMP_API void aiCopyScene(const C_STRUCT aiScene *pIn,
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@@ -440,7 +440,7 @@ enum aiPostProcessSteps
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*
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* @note UV transformations are usually implemented in real-time apps by
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* transforming texture coordinates at vertex shader stage with a 3x3
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* (homogenous) transformation matrix.
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* (homogeneous) transformation matrix.
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*/
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aiProcess_TransformUVCoords = 0x80000,
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