Merge branch 'master' into master

This commit is contained in:
Kim Kulling
2021-10-20 20:51:43 +02:00
committed by GitHub
70 changed files with 129 additions and 244 deletions

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@@ -40,7 +40,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
/** @file Helper class tp perform various byte oder swappings
/** @file Helper class tp perform various byte order swappings
(e.g. little to big endian) */
#pragma once
#ifndef AI_BYTESWAPPER_H_INC

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@@ -56,7 +56,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
namespace Assimp {
/// @brief Logger class, which will exten the class by log-functions.
/// @brief Logger class, which will extend the class by log-functions.
/// @tparam TDeriving
template<class TDeriving>
class LogFunctions {

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@@ -41,7 +41,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/** @file MemoryIOWrapper.h
* Handy IOStream/IOSystem implemetation to read directly from a memory buffer */
* Handy IOStream/IOSystem implementation to read directly from a memory buffer */
#pragma once
#ifndef AI_MEMORYIOSTREAM_H_INC
#define AI_MEMORYIOSTREAM_H_INC

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@@ -207,7 +207,7 @@ public:
// ---------------------------------------------------------------------
/** Set current file pointer (Get it from #GetPtr). This is if you
* prefer to do pointer arithmetics on your own or want to copy
* prefer to do pointer arithmetic on your own or want to copy
* large chunks of data at once.
* @param p The new pointer, which is validated against the size
* limit and buffer boundaries. */

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@@ -93,7 +93,7 @@ namespace Assimp {
// ------------------------------------------------------------------------------------------------
/** Intermediate description a vertex with all possible components. Defines a full set of
* operators, so you may use such a 'Vertex' in basic arithmetics. All operators are applied
* operators, so you may use such a 'Vertex' in basic arithmetic. All operators are applied
* to *all* vertex components equally. This is useful for stuff like interpolation
* or subdivision, but won't work if special handling is required for some vertex components. */
// ------------------------------------------------------------------------------------------------
@@ -222,7 +222,7 @@ private:
}
// ----------------------------------------------------------------------------
/** This time binary arithmetics of v0 with a floating-point number */
/** This time binary arithmetic of v0 with a floating-point number */
template <template <typename, typename, typename> class op> static Vertex BinaryOp(const Vertex& v0, ai_real f) {
// this is a heavy task for the compiler to optimize ... *pray*
@@ -242,7 +242,7 @@ private:
}
// ----------------------------------------------------------------------------
/** This time binary arithmetics of v0 with a floating-point number */
/** This time binary arithmetic of v0 with a floating-point number */
template <template <typename, typename, typename> class op> static Vertex BinaryOp(ai_real f, const Vertex& v0) {
// this is a heavy task for the compiler to optimize ... *pray*

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@@ -112,7 +112,7 @@ ASSIMP_API void aiReleaseExportFormatDescription(const C_STRUCT aiExportFormatDe
* export them again. Since the scene returned by the various importer functions
* is const, a modifiable copy is needed.
* @param pIn Valid scene to be copied
* @param pOut Receives a modifyable copy of the scene. Use aiFreeScene() to
* @param pOut Receives a modifiable copy of the scene. Use aiFreeScene() to
* delete it again.
*/
ASSIMP_API void aiCopyScene(const C_STRUCT aiScene *pIn,

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@@ -440,7 +440,7 @@ enum aiPostProcessSteps
*
* @note UV transformations are usually implemented in real-time apps by
* transforming texture coordinates at vertex shader stage with a 3x3
* (homogenous) transformation matrix.
* (homogeneous) transformation matrix.
*/
aiProcess_TransformUVCoords = 0x80000,