Bugfix: Collada loader now produces correct UP direction again.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@362 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
This commit is contained in:
@@ -132,18 +132,18 @@ void ColladaLoader::InternReadFile( const std::string& pFile, aiScene* pScene, I
|
||||
// ... then fill the materials with the now adjusted settings
|
||||
FillMaterials(parser, pScene);
|
||||
|
||||
// Convert to Z_UP, if different orientation
|
||||
// Convert to Y_UP, if different orientation
|
||||
if( parser.mUpDirection == ColladaParser::UP_X)
|
||||
pScene->mRootNode->mTransformation *= aiMatrix4x4(
|
||||
0, -1, 0, 0,
|
||||
0, 0, -1, 0,
|
||||
1, 0, 0, 0,
|
||||
0, 0, 1, 0,
|
||||
0, 0, 0, 1);
|
||||
else if( parser.mUpDirection == ColladaParser::UP_Y)
|
||||
else if( parser.mUpDirection == ColladaParser::UP_Z)
|
||||
pScene->mRootNode->mTransformation *= aiMatrix4x4(
|
||||
1, 0, 0, 0,
|
||||
0, 0, -1, 0,
|
||||
0, 1, 0, 0,
|
||||
0, 0, 1, 0,
|
||||
0, -1, 0, 0,
|
||||
0, 0, 0, 1);
|
||||
|
||||
// store all meshes
|
||||
|
||||
Reference in New Issue
Block a user