OgreImporter: Cleanup and bugfixes to OgreSkeleton.cpp. This was actually so badly broken that it did nothing if the mesh referenced a binary skeleton. Now logs a warning for this case and tries to read from .skeleton.xml like the original author intended it to work. The assimp skeleton is still broken, I will fix that later on when I (eventually) get to that part of the code.
This commit is contained in:
@@ -38,11 +38,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/**
|
||||
This file contains material related code. This is
|
||||
spilitted up from the main file OgreImporter.cpp
|
||||
to make it shorter easier to maintain.
|
||||
*/
|
||||
#include "AssimpPCH.h"
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_OGRE_IMPORTER
|
||||
|
||||
Reference in New Issue
Block a user