diff --git a/code/ColladaLoader.cpp b/code/ColladaLoader.cpp index b20ebea64..28c6479c2 100644 --- a/code/ColladaLoader.cpp +++ b/code/ColladaLoader.cpp @@ -1242,7 +1242,7 @@ void ColladaLoader::FillMaterials( const ColladaParser& pParser, aiScene* /*pSce // transparency, a very hard one. seemingly not all files are following the // specification here .. but we can trick. - if (effect.mTransparency > 0.f && effect.mTransparency < 1.f) { + if (effect.mTransparency >= 0.f && effect.mTransparency < 1.f) { effect.mTransparency = 1.f- effect.mTransparency; mat.AddProperty( &effect.mTransparency, 1, AI_MATKEY_OPACITY ); mat.AddProperty( &effect.mTransparent, 1, AI_MATKEY_COLOR_TRANSPARENT );