MAke noexcept compiler-specific.
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@@ -66,7 +66,7 @@ namespace Assimp {
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* to be able to update some values quickly.
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*/
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struct TTUpdateInfo {
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TTUpdateInfo() noexcept
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TTUpdateInfo() AI_NO_EXCEPT
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: directShortcut(nullptr)
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, mat(nullptr)
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, semantic(0)
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@@ -89,7 +89,7 @@ struct TTUpdateInfo {
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/** Helper class representing texture coordinate transformations
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*/
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struct STransformVecInfo : public aiUVTransform {
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STransformVecInfo() noexcept
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STransformVecInfo() AI_NO_EXCEPT
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: uvIndex(0)
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, mapU(aiTextureMapMode_Wrap)
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, mapV(aiTextureMapMode_Wrap)
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