Fix static-code-analysis findings.
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@@ -261,14 +261,14 @@ namespace LWO {
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* \note We can't use the code in SmoothingGroups.inl here - the mesh
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* structures of 3DS/ASE and LWO are too different.
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*/
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struct Face : public aiFace
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{
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struct Face : public aiFace {
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//! Default construction
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Face()
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: surfaceIndex (0)
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, smoothGroup (0)
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, type (AI_LWO_FACE)
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{}
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Face() noexcept
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: surfaceIndex( 0 )
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, smoothGroup( 0 )
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, type( AI_LWO_FACE ) {
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// empty
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}
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//! Construction from given type
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explicit Face(uint32_t _type)
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