changed morph anim error to warning when validating

This commit is contained in:
Bart Sekura
2021-01-23 09:52:46 +09:00
parent 28c9bccbef
commit f8c512acd7

View File

@@ -844,7 +844,7 @@ void ValidateDSProcess::Validate(const aiAnimation *pAnimation,
Validate(&pMeshMorphAnim->mName);
if (!pMeshMorphAnim->mNumKeys) {
ReportError("Empty mesh morph animation channel");
ReportWarning("Empty mesh morph animation channel");
}
// otherwise check whether one of the keys exceeds the total duration of the animation