changed morph anim error to warning when validating
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@@ -844,7 +844,7 @@ void ValidateDSProcess::Validate(const aiAnimation *pAnimation,
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Validate(&pMeshMorphAnim->mName);
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if (!pMeshMorphAnim->mNumKeys) {
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ReportError("Empty mesh morph animation channel");
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ReportWarning("Empty mesh morph animation channel");
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}
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// otherwise check whether one of the keys exceeds the total duration of the animation
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