Move format importer and exporter into its won folder.
This commit is contained in:
@@ -46,330 +46,326 @@ directly (unless you are adding new loaders), instead use the
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corresponding preprocessor flag to selectively disable formats.
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*/
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#include <vector>
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#include <assimp/BaseImporter.h>
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#include <vector>
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// ------------------------------------------------------------------------------------------------
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// Importers
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// (include_new_importers_here)
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// ------------------------------------------------------------------------------------------------
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#ifndef ASSIMP_BUILD_NO_X_IMPORTER
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# include "X/XFileImporter.h"
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#include "AssetLib/X/XFileImporter.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_AMF_IMPORTER
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# include "AMF/AMFImporter.hpp"
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#include "AssetLib/AMF/AMFImporter.hpp"
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#endif
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#ifndef ASSIMP_BUILD_NO_3DS_IMPORTER
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# include "3DS/3DSLoader.h"
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#include "AssetLib/3DS/3DSLoader.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_MD3_IMPORTER
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# include "MD3/MD3Loader.h"
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#include "AssetLib/MD3/MD3Loader.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_MDL_IMPORTER
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# include "MDL/MDLLoader.h"
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#include "AssetLib/MDL/MDLLoader.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_MD2_IMPORTER
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# include "MD2/MD2Loader.h"
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#include "AssetLib/MD2/MD2Loader.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_PLY_IMPORTER
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# include "Ply/PlyLoader.h"
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#include "AssetLib/Ply/PlyLoader.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_ASE_IMPORTER
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# include "ASE/ASELoader.h"
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#include "AssetLib/ASE/ASELoader.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_OBJ_IMPORTER
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# include "Obj/ObjFileImporter.h"
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#include "AssetLib/Obj/ObjFileImporter.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_HMP_IMPORTER
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# include "HMP/HMPLoader.h"
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#include "AssetLib/HMP/HMPLoader.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_SMD_IMPORTER
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# include "SMD/SMDLoader.h"
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#include "AssetLib/SMD/SMDLoader.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_MDC_IMPORTER
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# include "MDC/MDCLoader.h"
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#include "AssetLib/MDC/MDCLoader.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_MD5_IMPORTER
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# include "MD5/MD5Loader.h"
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#include "AssetLib/MD5/MD5Loader.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_STL_IMPORTER
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# include "STL/STLLoader.h"
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#include "AssetLib/STL/STLLoader.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_LWO_IMPORTER
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# include "LWO/LWOLoader.h"
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#include "AssetLib/LWO/LWOLoader.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_DXF_IMPORTER
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# include "DXF/DXFLoader.h"
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#include "AssetLib/DXF/DXFLoader.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_NFF_IMPORTER
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# include "NFF/NFFLoader.h"
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#include "AssetLib/NFF/NFFLoader.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_RAW_IMPORTER
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# include "Raw/RawLoader.h"
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#include "AssetLib/Raw/RawLoader.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_SIB_IMPORTER
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# include "SIB/SIBImporter.h"
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#include "AssetLib/SIB/SIBImporter.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_OFF_IMPORTER
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# include "OFF/OFFLoader.h"
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#include "AssetLib/OFF/OFFLoader.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_AC_IMPORTER
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# include "AC/ACLoader.h"
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#include "AssetLib/AC/ACLoader.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_BVH_IMPORTER
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# include "BVH/BVHLoader.h"
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#include "AssetLib/BVH/BVHLoader.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_IRRMESH_IMPORTER
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# include "Irr/IRRMeshLoader.h"
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#include "AssetLib/Irr/IRRMeshLoader.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_IRR_IMPORTER
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# include "Irr/IRRLoader.h"
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#include "AssetLib/Irr/IRRLoader.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_Q3D_IMPORTER
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# include "Q3D/Q3DLoader.h"
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#include "AssetLib/Q3D/Q3DLoader.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_B3D_IMPORTER
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# include "B3D/B3DImporter.h"
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#include "AssetLib/B3D/B3DImporter.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_COLLADA_IMPORTER
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# include "Collada/ColladaLoader.h"
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#include "AssetLib/Collada/ColladaLoader.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_TERRAGEN_IMPORTER
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# include "Terragen/TerragenLoader.h"
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#include "AssetLib/Terragen/TerragenLoader.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_CSM_IMPORTER
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# include "CSM/CSMLoader.h"
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#include "AssetLib/CSM/CSMLoader.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_3D_IMPORTER
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# include "Unreal/UnrealLoader.h"
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#include "AssetLib/Unreal/UnrealLoader.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_LWS_IMPORTER
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# include "LWS/LWSLoader.h"
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#include "AssetLib/LWS/LWSLoader.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_OGRE_IMPORTER
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# include "Ogre/OgreImporter.h"
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#include "AssetLib/Ogre/OgreImporter.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_OPENGEX_IMPORTER
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# include "OpenGEX/OpenGEXImporter.h"
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#include "AssetLib/OpenGEX/OpenGEXImporter.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_MS3D_IMPORTER
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# include "MS3D/MS3DLoader.h"
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#include "AssetLib/MS3D/MS3DLoader.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_COB_IMPORTER
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# include "COB/COBLoader.h"
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#include "AssetLib/COB/COBLoader.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_BLEND_IMPORTER
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# include "Blender/BlenderLoader.h"
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#include "AssetLib/Blender/BlenderLoader.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_Q3BSP_IMPORTER
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# include "Q3BSP/Q3BSPFileImporter.h"
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#include "AssetLib/Q3BSP/Q3BSPFileImporter.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_NDO_IMPORTER
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# include "NDO/NDOLoader.h"
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#include "AssetLib/NDO/NDOLoader.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_IFC_IMPORTER
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# include "Importer/IFC/IFCLoader.h"
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#include "AssetLib/IFC/IFCLoader.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_XGL_IMPORTER
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# include "XGL/XGLLoader.h"
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#include "AssetLib/XGL/XGLLoader.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_FBX_IMPORTER
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# include "FBX/FBXImporter.h"
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#include "AssetLib/FBX/FBXImporter.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_ASSBIN_IMPORTER
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# include "Assbin/AssbinLoader.h"
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#include "AssetLib/Assbin/AssbinLoader.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_GLTF_IMPORTER
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# include "glTF/glTFImporter.h"
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# include "glTF2/glTF2Importer.h"
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#include "AssetLib/glTF/glTFImporter.h"
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#include "AssetLib/glTF2/glTF2Importer.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_C4D_IMPORTER
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# include "C4D/C4DImporter.h"
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#include "AssetLib/C4D/C4DImporter.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_3MF_IMPORTER
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# include "3MF/D3MFImporter.h"
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#include "AssetLib/3MF/D3MFImporter.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_X3D_IMPORTER
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# include "X3D/X3DImporter.hpp"
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#include "AssetLib/X3D/X3DImporter.hpp"
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#endif
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#ifndef ASSIMP_BUILD_NO_MMD_IMPORTER
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# include "MMD/MMDImporter.h"
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#include "AssetLib/MMD/MMDImporter.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_M3D_IMPORTER
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# include "M3D/M3DImporter.h"
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#include "AssetLib/M3D/M3DImporter.h"
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#endif
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//#ifndef ASSIMP_BUILD_NO_STEP_IMPORTER
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//# include "Importer/StepFile/StepFileImporter.h"
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//#endif
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namespace Assimp {
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// ------------------------------------------------------------------------------------------------
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void GetImporterInstanceList(std::vector< BaseImporter* >& out)
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{
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void GetImporterInstanceList(std::vector<BaseImporter *> &out) {
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// ----------------------------------------------------------------------------
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// Add an instance of each worker class here
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// (register_new_importers_here)
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// ----------------------------------------------------------------------------
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out.reserve(64);
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#if (!defined ASSIMP_BUILD_NO_X_IMPORTER)
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out.push_back( new XFileImporter());
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out.push_back(new XFileImporter());
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#endif
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#if (!defined ASSIMP_BUILD_NO_OBJ_IMPORTER)
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out.push_back( new ObjFileImporter());
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out.push_back(new ObjFileImporter());
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#endif
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#ifndef ASSIMP_BUILD_NO_AMF_IMPORTER
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out.push_back( new AMFImporter() );
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out.push_back(new AMFImporter());
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#endif
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#if (!defined ASSIMP_BUILD_NO_3DS_IMPORTER)
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out.push_back( new Discreet3DSImporter());
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out.push_back(new Discreet3DSImporter());
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#endif
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#if (!defined ASSIMP_BUILD_NO_M3D_IMPORTER)
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out.push_back( new M3DImporter());
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out.push_back(new M3DImporter());
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#endif
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#if (!defined ASSIMP_BUILD_NO_MD3_IMPORTER)
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out.push_back( new MD3Importer());
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out.push_back(new MD3Importer());
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#endif
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#if (!defined ASSIMP_BUILD_NO_MD2_IMPORTER)
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out.push_back( new MD2Importer());
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out.push_back(new MD2Importer());
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#endif
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#if (!defined ASSIMP_BUILD_NO_PLY_IMPORTER)
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out.push_back( new PLYImporter());
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out.push_back(new PLYImporter());
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#endif
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#if (!defined ASSIMP_BUILD_NO_MDL_IMPORTER)
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out.push_back( new MDLImporter());
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out.push_back(new MDLImporter());
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#endif
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#if (!defined ASSIMP_BUILD_NO_ASE_IMPORTER)
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#if (!defined ASSIMP_BUILD_NO_3DS_IMPORTER)
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out.push_back( new ASEImporter());
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# endif
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#if (!defined ASSIMP_BUILD_NO_3DS_IMPORTER)
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out.push_back(new ASEImporter());
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#endif
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#endif
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#if (!defined ASSIMP_BUILD_NO_HMP_IMPORTER)
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out.push_back( new HMPImporter());
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out.push_back(new HMPImporter());
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#endif
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#if (!defined ASSIMP_BUILD_NO_SMD_IMPORTER)
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out.push_back( new SMDImporter());
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out.push_back(new SMDImporter());
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#endif
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#if (!defined ASSIMP_BUILD_NO_MDC_IMPORTER)
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out.push_back( new MDCImporter());
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out.push_back(new MDCImporter());
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#endif
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#if (!defined ASSIMP_BUILD_NO_MD5_IMPORTER)
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out.push_back( new MD5Importer());
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out.push_back(new MD5Importer());
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#endif
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#if (!defined ASSIMP_BUILD_NO_STL_IMPORTER)
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out.push_back( new STLImporter());
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out.push_back(new STLImporter());
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#endif
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#if (!defined ASSIMP_BUILD_NO_LWO_IMPORTER)
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out.push_back( new LWOImporter());
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out.push_back(new LWOImporter());
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#endif
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#if (!defined ASSIMP_BUILD_NO_DXF_IMPORTER)
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out.push_back( new DXFImporter());
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out.push_back(new DXFImporter());
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#endif
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#if (!defined ASSIMP_BUILD_NO_NFF_IMPORTER)
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out.push_back( new NFFImporter());
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out.push_back(new NFFImporter());
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#endif
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#if (!defined ASSIMP_BUILD_NO_RAW_IMPORTER)
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out.push_back( new RAWImporter());
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out.push_back(new RAWImporter());
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#endif
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#if (!defined ASSIMP_BUILD_NO_SIB_IMPORTER)
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out.push_back( new SIBImporter());
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out.push_back(new SIBImporter());
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#endif
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#if (!defined ASSIMP_BUILD_NO_OFF_IMPORTER)
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out.push_back( new OFFImporter());
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out.push_back(new OFFImporter());
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#endif
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#if (!defined ASSIMP_BUILD_NO_AC_IMPORTER)
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out.push_back( new AC3DImporter());
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out.push_back(new AC3DImporter());
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#endif
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#if (!defined ASSIMP_BUILD_NO_BVH_IMPORTER)
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out.push_back( new BVHLoader());
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||||
out.push_back(new BVHLoader());
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#endif
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#if (!defined ASSIMP_BUILD_NO_IRRMESH_IMPORTER)
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out.push_back( new IRRMeshImporter());
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||||
out.push_back(new IRRMeshImporter());
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||||
#endif
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||||
#if (!defined ASSIMP_BUILD_NO_IRR_IMPORTER)
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out.push_back( new IRRImporter());
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||||
out.push_back(new IRRImporter());
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||||
#endif
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||||
#if (!defined ASSIMP_BUILD_NO_Q3D_IMPORTER)
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||||
out.push_back( new Q3DImporter());
|
||||
out.push_back(new Q3DImporter());
|
||||
#endif
|
||||
#if (!defined ASSIMP_BUILD_NO_B3D_IMPORTER)
|
||||
out.push_back( new B3DImporter());
|
||||
out.push_back(new B3DImporter());
|
||||
#endif
|
||||
#if (!defined ASSIMP_BUILD_NO_COLLADA_IMPORTER)
|
||||
out.push_back( new ColladaLoader());
|
||||
out.push_back(new ColladaLoader());
|
||||
#endif
|
||||
#if (!defined ASSIMP_BUILD_NO_TERRAGEN_IMPORTER)
|
||||
out.push_back( new TerragenImporter());
|
||||
out.push_back(new TerragenImporter());
|
||||
#endif
|
||||
#if (!defined ASSIMP_BUILD_NO_CSM_IMPORTER)
|
||||
out.push_back( new CSMImporter());
|
||||
out.push_back(new CSMImporter());
|
||||
#endif
|
||||
#if (!defined ASSIMP_BUILD_NO_3D_IMPORTER)
|
||||
out.push_back( new UnrealImporter());
|
||||
out.push_back(new UnrealImporter());
|
||||
#endif
|
||||
#if (!defined ASSIMP_BUILD_NO_LWS_IMPORTER)
|
||||
out.push_back( new LWSImporter());
|
||||
out.push_back(new LWSImporter());
|
||||
#endif
|
||||
#if (!defined ASSIMP_BUILD_NO_OGRE_IMPORTER)
|
||||
out.push_back( new Ogre::OgreImporter());
|
||||
out.push_back(new Ogre::OgreImporter());
|
||||
#endif
|
||||
#if (!defined ASSIMP_BUILD_NO_OPENGEX_IMPORTER )
|
||||
out.push_back( new OpenGEX::OpenGEXImporter() );
|
||||
#if (!defined ASSIMP_BUILD_NO_OPENGEX_IMPORTER)
|
||||
out.push_back(new OpenGEX::OpenGEXImporter());
|
||||
#endif
|
||||
#if (!defined ASSIMP_BUILD_NO_MS3D_IMPORTER)
|
||||
out.push_back( new MS3DImporter());
|
||||
out.push_back(new MS3DImporter());
|
||||
#endif
|
||||
#if (!defined ASSIMP_BUILD_NO_COB_IMPORTER)
|
||||
out.push_back( new COBImporter());
|
||||
out.push_back(new COBImporter());
|
||||
#endif
|
||||
#if (!defined ASSIMP_BUILD_NO_BLEND_IMPORTER)
|
||||
out.push_back( new BlenderImporter());
|
||||
out.push_back(new BlenderImporter());
|
||||
#endif
|
||||
#if (!defined ASSIMP_BUILD_NO_Q3BSP_IMPORTER)
|
||||
out.push_back( new Q3BSPFileImporter() );
|
||||
out.push_back(new Q3BSPFileImporter());
|
||||
#endif
|
||||
#if (!defined ASSIMP_BUILD_NO_NDO_IMPORTER)
|
||||
out.push_back( new NDOImporter() );
|
||||
out.push_back(new NDOImporter());
|
||||
#endif
|
||||
#if (!defined ASSIMP_BUILD_NO_IFC_IMPORTER)
|
||||
out.push_back( new IFCImporter() );
|
||||
out.push_back(new IFCImporter());
|
||||
#endif
|
||||
#if ( !defined ASSIMP_BUILD_NO_XGL_IMPORTER )
|
||||
out.push_back( new XGLImporter() );
|
||||
#if (!defined ASSIMP_BUILD_NO_XGL_IMPORTER)
|
||||
out.push_back(new XGLImporter());
|
||||
#endif
|
||||
#if ( !defined ASSIMP_BUILD_NO_FBX_IMPORTER )
|
||||
out.push_back( new FBXImporter() );
|
||||
#if (!defined ASSIMP_BUILD_NO_FBX_IMPORTER)
|
||||
out.push_back(new FBXImporter());
|
||||
#endif
|
||||
#if ( !defined ASSIMP_BUILD_NO_ASSBIN_IMPORTER )
|
||||
out.push_back( new AssbinImporter() );
|
||||
#if (!defined ASSIMP_BUILD_NO_ASSBIN_IMPORTER)
|
||||
out.push_back(new AssbinImporter());
|
||||
#endif
|
||||
#if ( !defined ASSIMP_BUILD_NO_GLTF_IMPORTER )
|
||||
out.push_back( new glTFImporter() );
|
||||
out.push_back( new glTF2Importer() );
|
||||
#if (!defined ASSIMP_BUILD_NO_GLTF_IMPORTER)
|
||||
out.push_back(new glTFImporter());
|
||||
out.push_back(new glTF2Importer());
|
||||
#endif
|
||||
#if ( !defined ASSIMP_BUILD_NO_C4D_IMPORTER )
|
||||
out.push_back( new C4DImporter() );
|
||||
#if (!defined ASSIMP_BUILD_NO_C4D_IMPORTER)
|
||||
out.push_back(new C4DImporter());
|
||||
#endif
|
||||
#if ( !defined ASSIMP_BUILD_NO_3MF_IMPORTER )
|
||||
out.push_back( new D3MFImporter() );
|
||||
#if (!defined ASSIMP_BUILD_NO_3MF_IMPORTER)
|
||||
out.push_back(new D3MFImporter());
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_X3D_IMPORTER
|
||||
out.push_back( new X3DImporter() );
|
||||
out.push_back(new X3DImporter());
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_MMD_IMPORTER
|
||||
out.push_back( new MMDImporter() );
|
||||
out.push_back(new MMDImporter());
|
||||
#endif
|
||||
//#ifndef ASSIMP_BUILD_NO_STEP_IMPORTER
|
||||
// out.push_back(new StepFile::StepFileImporter());
|
||||
//#endif
|
||||
//#ifndef ASSIMP_BUILD_NO_STEP_IMPORTER
|
||||
// out.push_back(new StepFile::StepFileImporter());
|
||||
//#endif
|
||||
}
|
||||
|
||||
/** will delete all registered importers. */
|
||||
void DeleteImporterInstanceList(std::vector< BaseImporter* >& deleteList){
|
||||
for(size_t i= 0; i<deleteList.size();++i){
|
||||
delete deleteList[i];
|
||||
deleteList[i]=nullptr;
|
||||
}//for
|
||||
void DeleteImporterInstanceList(std::vector<BaseImporter *> &deleteList) {
|
||||
for (size_t i = 0; i < deleteList.size(); ++i) {
|
||||
delete deleteList[i];
|
||||
deleteList[i] = nullptr;
|
||||
} //for
|
||||
}
|
||||
|
||||
} // namespace Assimp
|
||||
|
||||
Reference in New Issue
Block a user