- Details changed in the doxygen config

- Corrected some documentation comments
- removed aiDefs.h, it's not used anymore

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@21 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
This commit is contained in:
ulfjorensen
2008-05-20 17:38:10 +00:00
parent dc700d530a
commit f904be65b1
2 changed files with 24 additions and 24 deletions
+6 -10
View File
@@ -51,7 +51,7 @@ extern "C" {
/** Defines the flags for all possible post processing steps. */
enum aiPostProcessSteps
{
/** Calculates the binormals and tangents for the imported meshes. Does nothing
/** Calculates the tangents and bitangents for the imported meshes. Does nothing
* if a mesh does not have normals. You might want this post processing step to be
* executed if you plan to use tangent space calculations such as normal mapping
* applied to the meshes.
@@ -66,10 +66,10 @@ enum aiPostProcessSteps
/** Converts all the imported data to a left-handed coordinate space such as
* the DirectX coordinate system. By default the data is returned in a right-handed
* coordinate space which for example OpenGL preferres. In this space, +X points to the
* right, +Y points upwards and +Z points to the viewer. In the DirectX coordinate space
* +X points to the right, +Y points upwards and +Z points away from the viewer
* into the screen.
* coordinate space which for example OpenGL prefers. In this space, +X points to the
* right, +Y points towards the viewer and and +Z points upwards. In the DirectX
* coordinate space +X points to the right, +Y points upwards and +Z points
* away from the viewer.
*/
aiProcess_ConvertToLeftHanded = 4,
@@ -80,14 +80,12 @@ enum aiPostProcessSteps
*/
aiProcess_Triangulate = 8,
/** Omits all normals found in the file. This can be used together
* with either the aiProcess_GenNormals or the aiProcess_GenSmoothNormals
* flag to force the recomputation of the normals.
*/
aiProcess_KillNormals = 0x10,
/** Generates normals for all faces of all meshes. The normals are shared
* between the three vertices of a face. This is ignored
* if normals are already existing. This flag may not be specified together
@@ -95,14 +93,12 @@ enum aiPostProcessSteps
*/
aiProcess_GenNormals = 0x20,
/** Generates smooth normals for all vertices in the mesh. This is ignored
* if normals are already existing. This flag may not be specified together
* with aiProcess_GenNormals
*/
aiProcess_GenSmoothNormals = 0x40,
/** Splits large meshes into submeshes
* This is quite useful for realtime rendering where the number of vertices
* is usually limited by the video driver.
@@ -142,4 +138,4 @@ aiReturn aiSetTriangleSplitLimit(unsigned int pLimit);
} // end of extern "C"
#endif
#endif // AI_POSTPROCESS_H_INC
#endif // AI_POSTPROCESS_H_INC