OgreImporter: Remove unnecessary m_currentX state. Improve and clean OgreMaterial: split tech/pass/texture_unit to their own functions. Document missing features and potential bugs. Improve the original authors 'detection from texture filename' logic (enabled with AI_CONFIG_IMPORT_OGRE_TEXTURETYPE_FROM_FILENAME). Add generic detection from texture unit name, which is commonly used in Ogre materials.
This commit is contained in:
@@ -60,34 +60,35 @@ namespace Assimp
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namespace Ogre
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{
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static const string partComment = "//";
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static const string partBlockStart = "{";
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static const string partBlockEnd = "}";
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aiMaterial* OgreImporter::LoadMaterial(const std::string MaterialName) const
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/// Skips a line from current @ss position until a newline. Returns the skipped part.
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std::string SkipLine(stringstream &ss)
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{
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/*For better understanding of the material parser, here is a material example file:
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string skipped;
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getline(ss, skipped);
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return skipped;
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}
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material Sarg
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{
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receive_shadows on
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technique
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{
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pass
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{
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ambient 0.500000 0.500000 0.500000 1.000000
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diffuse 0.640000 0.640000 0.640000 1.000000
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specular 0.500000 0.500000 0.500000 1.000000 12.500000
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emissive 0.000000 0.000000 0.000000 1.000000
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texture_unit
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{
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texture SargTextur.tga
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tex_address_mode wrap
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filtering linear linear none
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}
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}
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}
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}
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/// Skips a line and reads next element from @c ss to @c nextElement.
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/** @return Skipped line content until newline. */
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std::string NextAfterNewLine(stringstream &ss, std::string &nextElement)
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{
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string skipped = SkipLine(ss);
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ss >> nextElement;
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return skipped;
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}
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*/
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aiMaterial* OgreImporter::ReadMaterial(const std::string &pFile, Assimp::IOSystem *pIOHandler, const std::string materialName)
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{
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/// @todo Should we return null ptr here or a empty material?
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if (materialName.empty())
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return new aiMaterial();
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// Full reference and examples of Ogre Material Script
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// can be found from http://www.ogre3d.org/docs/manual/manual_14.html
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/*and here is another one:
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@@ -112,342 +113,421 @@ aiMaterial* OgreImporter::LoadMaterial(const std::string MaterialName) const
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}
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*/
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//Read the file into memory and put it in a stringstream
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stringstream ss;
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{// after this block, the temporarly loaded data will be released
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/*
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We have 3 guesses for the Material filename:
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- the Material Name
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- the Name of the mesh file
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- the DefaultMaterialLib (which you can set before importing)
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*/
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// Scope for scopre_ptr auto release
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{
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/* There are three .material options in priority order:
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1) File with the material name (materialName)
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2) File with the mesh files base name (pFile)
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3) Optional user defined material library file (m_userDefinedMaterialLibFile) */
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std::vector<string> potentialFiles;
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potentialFiles.push_back(materialName + ".material");
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potentialFiles.push_back(pFile.substr(0, pFile.rfind(".mesh")) + ".material");
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if (!m_userDefinedMaterialLibFile.empty())
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potentialFiles.push_back(m_userDefinedMaterialLibFile);
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IOStream* MatFilePtr=m_CurrentIOHandler->Open(MaterialName+".material");
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if(NULL==MatFilePtr)
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IOStream *materialFile = 0;
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for(size_t i=0; i<potentialFiles.size(); ++i)
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{
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//the filename typically ends with .mesh or .mesh.xml
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const string MaterialFileName=m_CurrentFilename.substr(0, m_CurrentFilename.rfind(".mesh"))+".material";
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materialFile = pIOHandler->Open(potentialFiles[i]);
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if (materialFile)
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break;
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DefaultLogger::get()->debug(Formatter::format() << "Source file for material '" << materialName << "' " << potentialFiles[i] << " does not exist");
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}
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if (!materialFile)
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{
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/// @todo Should we return null ptr here or a empty material?
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DefaultLogger::get()->error(Formatter::format() << "Failed to find source file for material '" << materialName << "'");
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return new aiMaterial();
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}
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MatFilePtr=m_CurrentIOHandler->Open(MaterialFileName);
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if(NULL==MatFilePtr)
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{
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//try the default mat Library
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if(NULL==MatFilePtr)
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{
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MatFilePtr=m_CurrentIOHandler->Open(m_MaterialLibFilename);
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if(NULL==MatFilePtr)
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{
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DefaultLogger::get()->error(m_MaterialLibFilename+" and "+MaterialFileName + " could not be opened, Material will not be loaded!");
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return new aiMaterial();
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}
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}
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}
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}
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//Fill the stream
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boost::scoped_ptr<IOStream> MaterialFile(MatFilePtr);
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if(MaterialFile->FileSize()>0)
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boost::scoped_ptr<IOStream> stream(materialFile);
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if (stream->FileSize() == 0)
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{
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vector<char> FileData(MaterialFile->FileSize());
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MaterialFile->Read(&FileData[0], MaterialFile->FileSize(), 1);
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BaseImporter::ConvertToUTF8(FileData);
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/// @todo Should we return null ptr here or a empty material?
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DefaultLogger::get()->warn(Formatter::format() << "Source file for material '" << materialName << "' is empty (size is 0 bytes)");
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return new aiMaterial();
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}
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FileData.push_back('\0');//terminate the string with zero, so that the ss can parse it correctly
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ss << &FileData[0];
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}
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else
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{
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DefaultLogger::get()->warn("Material " + MaterialName + " seams to be empty");
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return NULL;
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}
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// Read bytes
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vector<char> data(stream->FileSize());
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stream->Read(&data[0], stream->FileSize(), 1);
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// Convert to UTF-8 and terminate the string for ss
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BaseImporter::ConvertToUTF8(data);
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data.push_back('\0');
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ss << &data[0];
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}
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DefaultLogger::get()->debug("Reading material '" + materialName + "'");
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//create the material
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aiMaterial *NewMaterial=new aiMaterial();
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aiMaterial *material = new aiMaterial();
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m_textures.clear();
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aiString ts(materialName);
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material->AddProperty(&ts, AI_MATKEY_NAME);
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aiString ts(MaterialName.c_str());
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NewMaterial->AddProperty(&ts, AI_MATKEY_NAME);
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// The stringstream will push words from a line until newline.
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// It will also trim whitespace from line start and between words.
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string linePart;
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ss >> linePart;
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const string partMaterial = "material";
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const string partTechnique = "technique";
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string Line;
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ss >> Line;
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// unsigned int Level=0;//Hierarchielevels in the material file, like { } blocks into another
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while(!ss.eof())
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{
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if(Line=="material")
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// Skip commented lines
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if (linePart == partComment)
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{
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ss >> Line;
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if(Line==MaterialName)//Load the next material
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{
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string RestOfLine;
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getline(ss, RestOfLine);//ignore the rest of the line
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ss >> Line;
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if(Line!="{")
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{
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DefaultLogger::get()->warn("empyt material!");
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return NULL;
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}
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while(Line!="}")//read until the end of the material
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{
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//Proceed to the first technique
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ss >> Line;
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if(Line=="technique")
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{
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ReadTechnique(ss, NewMaterial);
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}
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DefaultLogger::get()->info(Line);
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//read informations from a custom material:
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if(Line=="set")
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{
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ss >> Line;
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if(Line=="$specular")//todo load this values:
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{
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}
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if(Line=="$diffuse")
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{
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}
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if(Line=="$ambient")
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{
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}
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if(Line=="$colormap")
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{
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ss >> Line;
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aiString ts(Line.c_str());
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NewMaterial->AddProperty(&ts, AI_MATKEY_TEXTURE(aiTextureType_DIFFUSE, 0));
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}
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if(Line=="$normalmap")
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{
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ss >> Line;
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aiString ts(Line.c_str());
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NewMaterial->AddProperty(&ts, AI_MATKEY_TEXTURE(aiTextureType_NORMALS, 0));
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}
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if(Line=="$shininess_strength")
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{
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ss >> Line;
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float Shininess=fast_atof(Line.c_str());
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NewMaterial->AddProperty(&Shininess, 1, AI_MATKEY_SHININESS_STRENGTH);
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}
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if(Line=="$shininess_exponent")
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{
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ss >> Line;
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float Shininess=fast_atof(Line.c_str());
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NewMaterial->AddProperty(&Shininess, 1, AI_MATKEY_SHININESS);
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}
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//Properties from Venetica:
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if(Line=="$diffuse_map")
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{
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ss >> Line;
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if(Line[0]=='"')// "file" -> file
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Line=Line.substr(1, Line.size()-2);
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aiString ts(Line.c_str());
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NewMaterial->AddProperty(&ts, AI_MATKEY_TEXTURE(aiTextureType_DIFFUSE, 0));
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}
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if(Line=="$specular_map")
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{
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ss >> Line;
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if(Line[0]=='"')// "file" -> file
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Line=Line.substr(1, Line.size()-2);
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aiString ts(Line.c_str());
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NewMaterial->AddProperty(&ts, AI_MATKEY_TEXTURE(aiTextureType_SHININESS, 0));
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}
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if(Line=="$normal_map")
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{
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ss >> Line;
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if(Line[0]=='"')// "file" -> file
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Line=Line.substr(1, Line.size()-2);
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aiString ts(Line.c_str());
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NewMaterial->AddProperty(&ts, AI_MATKEY_TEXTURE(aiTextureType_NORMALS, 0));
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}
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if(Line=="$light_map")
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{
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ss >> Line;
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if(Line[0]=='"')// "file" -> file
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Line=Line.substr(1, Line.size()-2);
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aiString ts(Line.c_str());
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NewMaterial->AddProperty(&ts, AI_MATKEY_TEXTURE(aiTextureType_LIGHTMAP, 0));
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}
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}
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}//end of material
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}
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else {} //this is the wrong material, proceed the file until we reach the next material
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string postComment = NextAfterNewLine(ss, linePart);
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DefaultLogger::get()->debug("//" + postComment + " (comment line ignored)");
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continue;
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}
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ss >> Line;
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}
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return NewMaterial;
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}
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void OgreImporter::ReadTechnique(stringstream &ss, aiMaterial* NewMaterial) const
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{
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unsigned int CurrentDiffuseTextureId=0;
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unsigned int CurrentSpecularTextureId=0;
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unsigned int CurrentNormalTextureId=0;
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unsigned int CurrentLightTextureId=0;
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string RestOfLine;
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getline(ss, RestOfLine);//ignore the rest of the line
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string Line;
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ss >> Line;
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if(Line!="{")
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{
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DefaultLogger::get()->warn("empty technique!");
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return;
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}
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while(Line!="}")//read until the end of the technique
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{
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ss >> Line;
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if(Line=="pass")
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if (linePart != partMaterial)
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{
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getline(ss, RestOfLine);//ignore the rest of the line
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ss >> linePart;
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continue;
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}
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ss >> Line;
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if(Line!="{")
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{
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DefaultLogger::get()->warn("empty pass!");
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return;
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}
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while(Line!="}")//read until the end of the pass
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{
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ss >> Line;
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if(Line=="ambient")
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{
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float r,g,b;
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ss >> r >> g >> b;
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const aiColor3D Color(r,g,b);
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NewMaterial->AddProperty(&Color, 1, AI_MATKEY_COLOR_AMBIENT);
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}
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else if(Line=="diffuse")
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{
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float r,g,b;
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ss >> r >> g >> b;
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const aiColor3D Color(r,g,b);
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NewMaterial->AddProperty(&Color, 1, AI_MATKEY_COLOR_DIFFUSE);
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}
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else if(Line=="specular")
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{
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float r,g,b;
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ss >> r >> g >> b;
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const aiColor3D Color(r,g,b);
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NewMaterial->AddProperty(&Color, 1, AI_MATKEY_COLOR_SPECULAR);
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}
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else if(Line=="emmisive")
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{
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float r,g,b;
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ss >> r >> g >> b;
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const aiColor3D Color(r,g,b);
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NewMaterial->AddProperty(&Color, 1, AI_MATKEY_COLOR_EMISSIVE);
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}
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else if(Line=="texture_unit")
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{
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getline(ss, RestOfLine);//ignore the rest of the line
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ss >> linePart;
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if (linePart != materialName)
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{
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//DefaultLogger::get()->debug(Formatter::format() << "Found material '" << linePart << "' that does not match at index " << ss.tellg());
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ss >> linePart;
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continue;
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}
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std::string TextureName;
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int TextureType=-1;
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int UvSet=0;
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NextAfterNewLine(ss, linePart);
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if (linePart != partBlockStart)
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{
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DefaultLogger::get()->error(Formatter::format() << "Invalid material: block start missing near index " << ss.tellg());
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return material;
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}
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DefaultLogger::get()->debug("material '" + materialName + "'");
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ss >> Line;
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if(Line!="{")
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throw DeadlyImportError("empty texture unit!");
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while(Line!="}")//read until the end of the texture_unit
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{
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ss >> Line;
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if(Line=="texture")
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{
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ss >> Line;
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TextureName=Line;
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if(m_TextureTypeFromFilename)
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{
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if(Line.find("_n.")!=string::npos)// Normalmap
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{
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TextureType=aiTextureType_NORMALS;
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}
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else if(Line.find("_s.")!=string::npos)// Specularmap
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{
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TextureType=aiTextureType_SPECULAR;
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}
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else if(Line.find("_l.")!=string::npos)// Lightmap
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{
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TextureType=aiTextureType_LIGHTMAP;
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}
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else// colormap
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{
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TextureType=aiTextureType_DIFFUSE;
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}
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}
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else
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{
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TextureType=aiTextureType_DIFFUSE;
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}
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}
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else if(Line=="tex_coord_set")
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{
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ss >> UvSet;
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}
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else if(Line=="colour_op")//TODO implement this
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{
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/*
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ss >> Line;
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if("replace"==Line)//I don't think, assimp has something for this...
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{
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}
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else if("modulate"==Line)
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{
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//TODO: set value
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//NewMaterial->AddProperty(aiTextureOp_Multiply)
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}
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*/
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}
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}//end of texture unit
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Line="";//clear the } that would end the outer loop
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//give the texture to assimp:
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while(linePart != partBlockEnd)
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{
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// Proceed to the first technique
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ss >> linePart;
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aiString ts(TextureName.c_str());
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switch(TextureType)
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{
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case aiTextureType_DIFFUSE:
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NewMaterial->AddProperty(&ts, AI_MATKEY_TEXTURE(aiTextureType_DIFFUSE, CurrentDiffuseTextureId));
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NewMaterial->AddProperty(&UvSet, 1, AI_MATKEY_UVWSRC(0, CurrentDiffuseTextureId));
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CurrentDiffuseTextureId++;
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break;
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case aiTextureType_NORMALS:
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NewMaterial->AddProperty(&ts, AI_MATKEY_TEXTURE(aiTextureType_NORMALS, CurrentNormalTextureId));
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NewMaterial->AddProperty(&UvSet, 1, AI_MATKEY_UVWSRC(0, CurrentNormalTextureId));
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CurrentNormalTextureId++;
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break;
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case aiTextureType_SPECULAR:
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NewMaterial->AddProperty(&ts, AI_MATKEY_TEXTURE(aiTextureType_SPECULAR, CurrentSpecularTextureId));
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NewMaterial->AddProperty(&UvSet, 1, AI_MATKEY_UVWSRC(0, CurrentSpecularTextureId));
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CurrentSpecularTextureId++;
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break;
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case aiTextureType_LIGHTMAP:
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NewMaterial->AddProperty(&ts, AI_MATKEY_TEXTURE(aiTextureType_LIGHTMAP, CurrentLightTextureId));
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NewMaterial->AddProperty(&UvSet, 1, AI_MATKEY_UVWSRC(0, CurrentLightTextureId));
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CurrentLightTextureId++;
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break;
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default:
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DefaultLogger::get()->warn("Invalid Texture Type!");
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||||
break;
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||||
}
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||||
}
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||||
if (linePart == partTechnique)
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||||
{
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||||
string techniqueName = trim(SkipLine(ss));
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||||
ReadTechnique(techniqueName, ss, material);
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||||
}
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||||
Line="";//clear the } that would end the outer loop
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||||
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||||
// Read informations from a custom material
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||||
/** @todo This "set $x y" does not seem to be a official Ogre material system feature.
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Materials can inherit other materials and override texture units by using the (unique)
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parent texture unit name in your cloned material.
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||||
This is not yet supported and below code is probably some hack from the original
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author of this Ogre importer. Should be removed? */
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||||
if(linePart=="set")
|
||||
{
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||||
ss >> linePart;
|
||||
if(linePart=="$specular")//todo load this values:
|
||||
{
|
||||
}
|
||||
if(linePart=="$diffuse")
|
||||
{
|
||||
}
|
||||
if(linePart=="$ambient")
|
||||
{
|
||||
}
|
||||
if(linePart=="$colormap")
|
||||
{
|
||||
ss >> linePart;
|
||||
aiString ts(linePart.c_str());
|
||||
material->AddProperty(&ts, AI_MATKEY_TEXTURE(aiTextureType_DIFFUSE, 0));
|
||||
}
|
||||
if(linePart=="$normalmap")
|
||||
{
|
||||
ss >> linePart;
|
||||
aiString ts(linePart.c_str());
|
||||
material->AddProperty(&ts, AI_MATKEY_TEXTURE(aiTextureType_NORMALS, 0));
|
||||
}
|
||||
|
||||
if(linePart=="$shininess_strength")
|
||||
{
|
||||
ss >> linePart;
|
||||
float Shininess=fast_atof(linePart.c_str());
|
||||
material->AddProperty(&Shininess, 1, AI_MATKEY_SHININESS_STRENGTH);
|
||||
}
|
||||
|
||||
if(linePart=="$shininess_exponent")
|
||||
{
|
||||
ss >> linePart;
|
||||
float Shininess=fast_atof(linePart.c_str());
|
||||
material->AddProperty(&Shininess, 1, AI_MATKEY_SHININESS);
|
||||
}
|
||||
|
||||
//Properties from Venetica:
|
||||
if(linePart=="$diffuse_map")
|
||||
{
|
||||
ss >> linePart;
|
||||
if(linePart[0]=='"')// "file" -> file
|
||||
linePart=linePart.substr(1, linePart.size()-2);
|
||||
aiString ts(linePart.c_str());
|
||||
material->AddProperty(&ts, AI_MATKEY_TEXTURE(aiTextureType_DIFFUSE, 0));
|
||||
}
|
||||
if(linePart=="$specular_map")
|
||||
{
|
||||
ss >> linePart;
|
||||
if(linePart[0]=='"')// "file" -> file
|
||||
linePart=linePart.substr(1, linePart.size()-2);
|
||||
aiString ts(linePart.c_str());
|
||||
material->AddProperty(&ts, AI_MATKEY_TEXTURE(aiTextureType_SHININESS, 0));
|
||||
}
|
||||
if(linePart=="$normal_map")
|
||||
{
|
||||
ss >> linePart;
|
||||
if(linePart[0]=='"')// "file" -> file
|
||||
linePart=linePart.substr(1, linePart.size()-2);
|
||||
aiString ts(linePart.c_str());
|
||||
material->AddProperty(&ts, AI_MATKEY_TEXTURE(aiTextureType_NORMALS, 0));
|
||||
}
|
||||
if(linePart=="$light_map")
|
||||
{
|
||||
ss >> linePart;
|
||||
if(linePart[0]=='"')// "file" -> file
|
||||
linePart=linePart.substr(1, linePart.size()-2);
|
||||
aiString ts(linePart.c_str());
|
||||
material->AddProperty(&ts, AI_MATKEY_TEXTURE(aiTextureType_LIGHTMAP, 0));
|
||||
}
|
||||
}
|
||||
}
|
||||
}//end of technique
|
||||
ss >> linePart;
|
||||
}
|
||||
|
||||
return material;
|
||||
}
|
||||
|
||||
bool OgreImporter::ReadTechnique(const std::string &techniqueName, stringstream &ss, aiMaterial *material)
|
||||
{
|
||||
string linePart;
|
||||
ss >> linePart;
|
||||
|
||||
}//namespace Ogre
|
||||
}//namespace Assimp
|
||||
if (linePart != partBlockStart)
|
||||
{
|
||||
DefaultLogger::get()->error(Formatter::format() << "Invalid material: Technique block start missing near index " << ss.tellg());
|
||||
return false;
|
||||
}
|
||||
|
||||
#endif // !! ASSIMP_BUILD_NO_OGRE_IMPORTER
|
||||
DefaultLogger::get()->debug(" technique '" + techniqueName + "'");
|
||||
|
||||
const string partPass = "pass";
|
||||
|
||||
while(linePart != partBlockEnd)
|
||||
{
|
||||
ss >> linePart;
|
||||
|
||||
// Skip commented lines
|
||||
if (linePart == partComment)
|
||||
{
|
||||
string postComment = SkipLine(ss);
|
||||
DefaultLogger::get()->debug(" //" + postComment + " (comment line ignored)");
|
||||
continue;
|
||||
}
|
||||
|
||||
/// @todo Techniques have other attributes than just passes.
|
||||
if (linePart == partPass)
|
||||
{
|
||||
string passName = trim(SkipLine(ss));
|
||||
ReadPass(passName, ss, material);
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OgreImporter::ReadPass(const std::string &passName, stringstream &ss, aiMaterial *material)
|
||||
{
|
||||
string linePart;
|
||||
ss >> linePart;
|
||||
|
||||
if (linePart != partBlockStart)
|
||||
{
|
||||
DefaultLogger::get()->error(Formatter::format() << "Invalid material: Pass block start missing near index " << ss.tellg());
|
||||
return false;
|
||||
}
|
||||
|
||||
DefaultLogger::get()->debug(" pass '" + passName + "'");
|
||||
|
||||
const string partAmbient = "ambient";
|
||||
const string partDiffuse = "diffuse";
|
||||
const string partSpecular = "specular";
|
||||
const string partEmissive = "emissive";
|
||||
const string partTextureUnit = "texture_unit";
|
||||
|
||||
while(linePart != partBlockEnd)
|
||||
{
|
||||
ss >> linePart;
|
||||
|
||||
// Skip commented lines
|
||||
if (linePart == partComment)
|
||||
{
|
||||
string postComment = SkipLine(ss);
|
||||
DefaultLogger::get()->debug(" //" + postComment + " (comment line ignored)");
|
||||
continue;
|
||||
}
|
||||
|
||||
// Colors
|
||||
/// @todo Support alpha via aiColor4D.
|
||||
if (linePart == partAmbient || linePart == partDiffuse || linePart == partSpecular || linePart == partEmissive)
|
||||
{
|
||||
float r, g, b;
|
||||
ss >> r >> g >> b;
|
||||
const aiColor3D color(r, g, b);
|
||||
|
||||
DefaultLogger::get()->debug(Formatter::format() << " " << linePart << " " << r << " " << g << " " << b);
|
||||
|
||||
if (linePart == partAmbient)
|
||||
material->AddProperty(&color, 1, AI_MATKEY_COLOR_AMBIENT);
|
||||
else if (linePart == partDiffuse)
|
||||
material->AddProperty(&color, 1, AI_MATKEY_COLOR_DIFFUSE);
|
||||
else if (linePart == partSpecular)
|
||||
material->AddProperty(&color, 1, AI_MATKEY_COLOR_SPECULAR);
|
||||
else if (linePart == partEmissive)
|
||||
material->AddProperty(&color, 1, AI_MATKEY_COLOR_EMISSIVE);
|
||||
}
|
||||
else if (linePart == partTextureUnit)
|
||||
{
|
||||
string textureUnitName = trim(SkipLine(ss));
|
||||
ReadTextureUnit(textureUnitName, ss, material);
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OgreImporter::ReadTextureUnit(const std::string &textureUnitName, stringstream &ss, aiMaterial *material)
|
||||
{
|
||||
string linePart;
|
||||
ss >> linePart;
|
||||
|
||||
if (linePart != partBlockStart)
|
||||
{
|
||||
DefaultLogger::get()->error(Formatter::format() << "Invalid material: Texture unit block start missing near index " << ss.tellg());
|
||||
return false;
|
||||
}
|
||||
|
||||
DefaultLogger::get()->debug(" texture_unit '" + textureUnitName + "'");
|
||||
|
||||
const string partTexture = "texture";
|
||||
const string partTextCoordSet = "tex_coord_set";
|
||||
const string partColorOp = "colour_op";
|
||||
|
||||
aiTextureType textureType = aiTextureType_NONE;
|
||||
std::string textureRef;
|
||||
int uvCoord = 0;
|
||||
|
||||
while(linePart != partBlockEnd)
|
||||
{
|
||||
ss >> linePart;
|
||||
|
||||
// Skip commented lines
|
||||
if (linePart == partComment)
|
||||
{
|
||||
string postComment = SkipLine(ss);
|
||||
DefaultLogger::get()->debug(" //" + postComment + " (comment line ignored)");
|
||||
continue;
|
||||
}
|
||||
|
||||
if (linePart == partTexture)
|
||||
{
|
||||
ss >> linePart;
|
||||
textureRef = linePart;
|
||||
|
||||
// User defined Assimp config property to detect texture type from filename.
|
||||
if (m_detectTextureTypeFromFilename)
|
||||
{
|
||||
size_t posSuffix = textureRef.find_last_of(".");
|
||||
size_t posUnderscore = textureRef.find_last_of("_");
|
||||
|
||||
if (posSuffix != string::npos && posUnderscore != string::npos && posSuffix > posUnderscore)
|
||||
{
|
||||
string identifier = Ogre::ToLower(textureRef.substr(posUnderscore, posSuffix - posUnderscore));
|
||||
DefaultLogger::get()->debug(Formatter::format() << "Detecting texture type from filename postfix '" << identifier << "'");
|
||||
|
||||
if (identifier == "_n" || identifier == "_nrm" || identifier == "_nrml" || identifier == "_normal" || identifier == "_normals" || identifier == "_normalmap")
|
||||
textureType = aiTextureType_NORMALS;
|
||||
else if (identifier == "_s" || identifier == "_spec" || identifier == "_specular" || identifier == "_specularmap")
|
||||
textureType = aiTextureType_SPECULAR;
|
||||
else if (identifier == "_l" || identifier == "_light" || identifier == "_lightmap" || identifier == "_occ" || identifier == "_occlusion")
|
||||
textureType = aiTextureType_LIGHTMAP;
|
||||
else if (identifier == "_disp" || identifier == "_displacement")
|
||||
textureType = aiTextureType_DISPLACEMENT;
|
||||
else
|
||||
textureType = aiTextureType_DIFFUSE;
|
||||
}
|
||||
else
|
||||
textureType = aiTextureType_DIFFUSE;
|
||||
}
|
||||
// Detect from texture unit name. This cannot be too broad as
|
||||
// authors might give names like "LightSaber" or "NormalNinja".
|
||||
else
|
||||
{
|
||||
string unitNameLower = Ogre::ToLower(textureUnitName);
|
||||
if (unitNameLower.find("normalmap") != string::npos)
|
||||
textureType = aiTextureType_NORMALS;
|
||||
else if (unitNameLower.find("specularmap") != string::npos)
|
||||
textureType = aiTextureType_SPECULAR;
|
||||
else if (unitNameLower.find("lightmap") != string::npos)
|
||||
textureType = aiTextureType_LIGHTMAP;
|
||||
else if (unitNameLower.find("displacementmap") != string::npos)
|
||||
textureType = aiTextureType_DISPLACEMENT;
|
||||
else
|
||||
textureType = aiTextureType_DIFFUSE;
|
||||
}
|
||||
}
|
||||
else if (linePart == partTextCoordSet)
|
||||
{
|
||||
ss >> uvCoord;
|
||||
}
|
||||
/// @todo Implement
|
||||
else if(linePart == partColorOp)
|
||||
{
|
||||
/*
|
||||
ss >> linePart;
|
||||
if("replace"==linePart)//I don't think, assimp has something for this...
|
||||
{
|
||||
}
|
||||
else if("modulate"==linePart)
|
||||
{
|
||||
//TODO: set value
|
||||
//material->AddProperty(aiTextureOp_Multiply)
|
||||
}
|
||||
*/
|
||||
}
|
||||
}
|
||||
|
||||
if (textureRef.empty())
|
||||
{
|
||||
DefaultLogger::get()->warn("Texture reference is empty, ignoring texture_unit.");
|
||||
return false;
|
||||
}
|
||||
if (textureType == aiTextureType_NONE)
|
||||
{
|
||||
DefaultLogger::get()->warn("Failed to detect texture type for '" + textureRef + "', ignoring texture_unit.");
|
||||
return false;
|
||||
}
|
||||
|
||||
unsigned int textureTypeIndex = m_textures[textureType];
|
||||
m_textures[textureType]++;
|
||||
|
||||
DefaultLogger::get()->debug(Formatter::format() << " texture '" << textureRef << "' type " << textureType
|
||||
<< " index " << textureTypeIndex << " UV " << uvCoord);
|
||||
|
||||
aiString assimpTextureRef(textureRef);
|
||||
material->AddProperty(&assimpTextureRef, AI_MATKEY_TEXTURE(textureType, textureTypeIndex));
|
||||
material->AddProperty(&uvCoord, 1, AI_MATKEY_UVWSRC(textureType, textureTypeIndex));
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
} // Ogre
|
||||
} // Assimp
|
||||
|
||||
#endif // ASSIMP_BUILD_NO_OGRE_IMPORTER
|
||||
|
||||
Reference in New Issue
Block a user