propagating precision requirments into operations
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@@ -1018,7 +1018,7 @@ void MD3Importer::InternReadFile( const std::string& pFile,
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// Convert the normal vector to uncompressed float3 format
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aiVector3D& nor = pcMesh->mNormals[iCurrent];
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LatLngNormalToVec3(pcVertices[pcTriangles->INDEXES[c]].NORMAL,(float*)&nor);
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LatLngNormalToVec3(pcVertices[pcTriangles->INDEXES[c]].NORMAL,(ai_real*)&nor);
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// Read texture coordinates
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pcMesh->mTextureCoords[0][iCurrent].x = pcUVs[ pcTriangles->INDEXES[c]].U;
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