propagating precision requirments into operations
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@@ -408,7 +408,7 @@ void MDCImporter::InternReadFile(
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// copy texture coordinates
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pcUVCur->x = pcUVs[quak].u;
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pcUVCur->y = 1.0f-pcUVs[quak].v; // DX to OGL
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pcUVCur->y = 1.0-pcUVs[quak].v; // DX to OGL
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}
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pcVertCur->x += pcFrame->localOrigin[0] ;
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pcVertCur->y += pcFrame->localOrigin[1] ;
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