propagating precision requirments into operations
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@@ -657,7 +657,7 @@ void MDLImporter::ParseSkinLump_3DGS_MDL7(
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if (is_not_qnan(clrTexture.r)) {
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clrTemp.r *= clrTexture.a;
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}
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pcMatOut->AddProperty<float>(&clrTemp.r,1,AI_MATKEY_OPACITY);
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pcMatOut->AddProperty<ai_real>(&clrTemp.r,1,AI_MATKEY_OPACITY);
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// read phong power
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int iShadingMode = (int)aiShadingMode_Gouraud;
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