propagating precision requirments into operations
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@@ -692,7 +692,7 @@ void PretransformVertices::Execute( aiScene* pScene)
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aiVector3D d = max-min;
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const ai_real div = std::max(d.x,std::max(d.y,d.z))*0.5;
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d = min+d*0.5f;
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d = min + d * (ai_real)0.5;
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for (unsigned int a = 0; a < pScene->mNumMeshes; ++a) {
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aiMesh* m = pScene->mMeshes[a];
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for (unsigned int i = 0; i < m->mNumVertices;++i) {
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