- BUGFIX: Fixed a crash in the normal-loader method of obj loader.
- CHANGE: Improve and fix a bug in texture coordinate loading in obj loader. - CHANGE: Use ai_assert instead of assert. git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@112 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
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@@ -44,6 +44,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include <vector>
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#include <map>
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#include "../include/aiTypes.h"
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#include "../include/aiMesh.h"
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namespace Assimp
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{
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@@ -151,12 +152,16 @@ struct Material
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//! Illumination model
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int illumination_model;
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//! Constructor
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Material()
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{
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// empty
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}
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// Destructor
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~Material()
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{
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// empty
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}
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};
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@@ -165,19 +170,27 @@ struct Material
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//! \brief Data structure to store a mesh
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struct Mesh
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{
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/// Array with pointer to all stored faces
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std::vector<Face*> m_Faces;
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/// Assigned material
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Material *m_pMaterial;
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/// Number of stored indices.
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unsigned int m_uiNumIndices;
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/// Number of UV
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unsigned int m_uiUVCoordinates[ AI_MAX_NUMBER_OF_TEXTURECOORDS ];
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/// Material index.
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unsigned int m_uiMaterialIndex;
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/// Constructor
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Mesh() :
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m_pMaterial(NULL),
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m_uiNumIndices(0),
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m_uiMaterialIndex(0)
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{
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// empty
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memset(m_uiUVCoordinates, 0, sizeof( unsigned int ) * AI_MAX_NUMBER_OF_TEXTURECOORDS);
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}
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/// Destructor
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~Mesh()
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{
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// empty
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@@ -260,6 +273,8 @@ struct Model
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}
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};
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// ------------------------------------------------------------------------------------------------
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} // Namespace ObjFile
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} // Namespace Assimp
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