- BUGFIX: Fixed a crash in the normal-loader method of obj loader.

- CHANGE: Improve and fix a bug in texture coordinate loading in obj loader.
- CHANGE: Use ai_assert instead of assert.

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@112 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
This commit is contained in:
kimmi
2008-08-14 21:25:50 +00:00
parent c1d19035ee
commit fa8edfe207
7 changed files with 203 additions and 47 deletions

View File

@@ -1,3 +1,43 @@
/*
---------------------------------------------------------------------------
Open Asset Import Library (ASSIMP)
---------------------------------------------------------------------------
Copyright (c) 2006-2008, ASSIMP Development Team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the ASSIMP team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the ASSIMP Development Team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#include "ObjFileImporter.h"
#include "ObjFileParser.h"
#include "ObjFileData.h"
@@ -6,8 +46,8 @@
#include "../include/aiMesh.h"
#include "../include/aiScene.h"
#include "../include/aiAssert.h"
#include "MaterialSystem.h"
#include "../include/DefaultLogger.h"
#include "MaterialSystem.h"
#include <boost/scoped_ptr.hpp>
#include <boost/format.hpp>
@@ -116,7 +156,7 @@ void ObjFileImporter::CreateDataFromImport(const ObjFile::Model* pModel, aiScene
else
{
// This is an error, so break down the application
assert (false);
ai_assert (false);
}
// Create nodes for the whole scene
@@ -224,29 +264,33 @@ void ObjFileImporter::createTopology(const ObjFile::Model* pModel,
// Create faces
ObjFile::Mesh *pObjMesh = pModel->m_Meshes[ uiMeshIndex ];
pMesh->mNumFaces = (unsigned int) pObjMesh->m_Faces.size();
pMesh->mFaces = new aiFace[ pMesh->mNumFaces ];
pMesh->mMaterialIndex = pObjMesh->m_uiMaterialIndex;
// Copy all data from all stored meshes
for (size_t index = 0; index < pObjMesh->m_Faces.size(); index++)
ai_assert( NULL != pObjMesh );
pMesh->mNumFaces = static_cast<unsigned int>( pObjMesh->m_Faces.size() );
if ( pMesh->mNumFaces > 0 )
{
aiFace *pFace = &pMesh->mFaces[ index ];
const unsigned int uiNumIndices = (unsigned int) pObjMesh->m_Faces[ index ]->m_pVertices->size();
pFace->mNumIndices = (unsigned int) uiNumIndices;
if (pFace->mNumIndices > 0)
pMesh->mFaces = new aiFace[ pMesh->mNumFaces ];
pMesh->mMaterialIndex = pObjMesh->m_uiMaterialIndex;
// Copy all data from all stored meshes
for (size_t index = 0; index < pObjMesh->m_Faces.size(); index++)
{
pFace->mIndices = new unsigned int[ uiNumIndices ];
ObjFile::Face::IndexArray *pIndexArray = pObjMesh->m_Faces[ index ]->m_pVertices;
ai_assert ( NULL != pIndexArray );
for ( size_t a=0; a<pFace->mNumIndices; a++ )
aiFace *pFace = &pMesh->mFaces[ index ];
const unsigned int uiNumIndices = (unsigned int) pObjMesh->m_Faces[ index ]->m_pVertices->size();
pFace->mNumIndices = (unsigned int) uiNumIndices;
if (pFace->mNumIndices > 0)
{
pFace->mIndices[ a ] = pIndexArray->at( a );
pFace->mIndices = new unsigned int[ uiNumIndices ];
ObjFile::Face::IndexArray *pIndexArray = pObjMesh->m_Faces[ index ]->m_pVertices;
ai_assert ( NULL != pIndexArray );
for ( size_t a=0; a<pFace->mNumIndices; a++ )
{
pFace->mIndices[ a ] = pIndexArray->at( a );
}
}
else
{
pFace->mIndices = NULL;
}
}
else
{
pFace->mIndices = NULL;
}
}
@@ -255,13 +299,14 @@ void ObjFileImporter::createTopology(const ObjFile::Model* pModel,
}
// ------------------------------------------------------------------------------------------------
// Creates a vretex array
void ObjFileImporter::createVertexArray(const ObjFile::Model* pModel,
const ObjFile::Object* pCurrentObject,
unsigned int uiMeshIndex,
aiMesh* pMesh)
{
// Checking preconditions
ai_assert ( NULL != pCurrentObject );
ai_assert( NULL != pCurrentObject );
// Break, if no faces are stored in object
if (pCurrentObject->m_Faces.empty())
@@ -283,18 +328,25 @@ void ObjFileImporter::createVertexArray(const ObjFile::Model* pModel,
// Allocate buffer for texture coordinates
if ( !pModel->m_TextureCoord.empty() )
{
for ( size_t i=0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS; i++)
pMesh->mTextureCoords[ i ] = new aiVector3D[ pModel->m_TextureCoord.size() ];
for ( size_t i=0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS; i++ )
{
const unsigned int num_uv = pObjMesh->m_uiUVCoordinates[ i ];
if ( num_uv > 0 )
{
pMesh->mNumUVComponents[ i ] = num_uv;
pMesh->mTextureCoords[ i ] = new aiVector3D[ num_uv ];
}
}
}
// Copy vertices, normals and textures into aiMesh instance
unsigned int newIndex = 0;
for ( size_t index=0; index < pObjMesh->m_Faces.size(); index++ )
{
// get destination face
// Get destination face
aiFace *pDestFace = &pMesh->mFaces[ index ];
// get source face
// Get source face
ObjFile::Face *pSourceFace = pObjMesh->m_Faces[ index ];
// Copy all index arrays
@@ -304,32 +356,38 @@ void ObjFileImporter::createVertexArray(const ObjFile::Model* pModel,
assert ( vertex < pModel->m_Vertices.size() );
pMesh->mVertices[ newIndex ] = *pModel->m_Vertices[ vertex ];
if ( !pModel->m_Normals.empty() )
// Copy all normals
if ( !pSourceFace->m_pNormals->empty() )
{
const unsigned int normal = pSourceFace->m_pNormals->at( vertexIndex );
assert( normal < pModel->m_Normals.size() );
ai_assert( normal < pModel->m_Normals.size() );
pMesh->mNormals[ newIndex ] = *pModel->m_Normals[ normal ];
}
// Copy all texture coordinates
if ( !pModel->m_TextureCoord.empty() )
{
const unsigned int tex = pSourceFace->m_pTexturCoords->at( vertexIndex );
ai_assert ( tex < pModel->m_TextureCoord.size() );
ai_assert( tex < pModel->m_TextureCoord.size() );
for ( size_t i=0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS; i++)
{
aiVector2D coord2d = *pModel->m_TextureCoord[ tex ];
pMesh->mTextureCoords[ i ][ newIndex ] = aiVector3D( coord2d.x, coord2d.y, 0.0 );
if ( pMesh->mNumUVComponents[ i ] > 0 )
{
aiVector2D coord2d = *pModel->m_TextureCoord[ tex ];
pMesh->mTextureCoords[ i ][ newIndex ] = aiVector3D( coord2d.x, coord2d.y, 0.0 );
}
}
}
assert( pMesh->mNumVertices > newIndex );
ai_assert( pMesh->mNumVertices > newIndex );
pDestFace->mIndices[ vertexIndex ] = newIndex;
newIndex++;
++newIndex;
}
}
}
// ------------------------------------------------------------------------------------------------
// Counts all stored meshes
void ObjFileImporter::countObjects(const std::vector<ObjFile::Object*> &rObjects, int &iNumMeshes)
{
iNumMeshes = 0;
@@ -349,6 +407,7 @@ void ObjFileImporter::countObjects(const std::vector<ObjFile::Object*> &rObjects
}
// ------------------------------------------------------------------------------------------------
// Creates tha material
void ObjFileImporter::createMaterial(const ObjFile::Model* pModel, const ObjFile::Object* pData,
aiScene* pScene)
{