Merge branch 'master' into importer_fixes_followup
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@@ -325,7 +325,7 @@ static aiMaterial *ImportMaterial(std::vector<int> &embeddedTexIdxs, Asset &r, M
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void glTF2Importer::ImportMaterials(glTF2::Asset &r) {
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const unsigned int numImportedMaterials = unsigned(r.materials.Size());
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ASSIMP_LOG_DEBUG_F("Importing ", numImportedMaterials, " materials");
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ASSIMP_LOG_DEBUG("Importing ", numImportedMaterials, " materials");
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Material defaultMaterial;
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mScene->mNumMaterials = numImportedMaterials + 1;
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@@ -402,7 +402,7 @@ aiColor4D* GetVertexColorsForType(glTF2::Ref<glTF2::Accessor> input) {
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}
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void glTF2Importer::ImportMeshes(glTF2::Asset &r) {
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ASSIMP_LOG_DEBUG_F("Importing ", r.meshes.Size(), " meshes");
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ASSIMP_LOG_DEBUG("Importing ", r.meshes.Size(), " meshes");
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std::vector<std::unique_ptr<aiMesh>> meshes;
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unsigned int k = 0;
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@@ -455,14 +455,14 @@ void glTF2Importer::ImportMeshes(glTF2::Asset &r) {
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if (attr.normal.size() > 0 && attr.normal[0]) {
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if (attr.normal[0]->count != aim->mNumVertices) {
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DefaultLogger::get()->warn("Normal count in mesh \"" + mesh.name + "\" does not match the vertex count, normals ignored.");
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DefaultLogger::get()->warn("Normal count in mesh \"", mesh.name, "\" does not match the vertex count, normals ignored.");
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} else {
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attr.normal[0]->ExtractData(aim->mNormals);
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// only extract tangents if normals are present
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if (attr.tangent.size() > 0 && attr.tangent[0]) {
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if (attr.tangent[0]->count != aim->mNumVertices) {
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DefaultLogger::get()->warn("Tangent count in mesh \"" + mesh.name + "\" does not match the vertex count, tangents ignored.");
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DefaultLogger::get()->warn("Tangent count in mesh \"", mesh.name, "\" does not match the vertex count, tangents ignored.");
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} else {
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// generate bitangents from normals and tangents according to spec
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Tangent *tangents = nullptr;
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@@ -485,7 +485,7 @@ void glTF2Importer::ImportMeshes(glTF2::Asset &r) {
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for (size_t c = 0; c < attr.color.size() && c < AI_MAX_NUMBER_OF_COLOR_SETS; ++c) {
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if (attr.color[c]->count != aim->mNumVertices) {
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DefaultLogger::get()->warn("Color stream size in mesh \"" + mesh.name +
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DefaultLogger::get()->warn("Color stream size in mesh \"", mesh.name,
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"\" does not match the vertex count");
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continue;
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}
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@@ -508,7 +508,7 @@ void glTF2Importer::ImportMeshes(glTF2::Asset &r) {
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}
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if (attr.texcoord[tc]->count != aim->mNumVertices) {
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DefaultLogger::get()->warn("Texcoord stream size in mesh \"" + mesh.name +
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DefaultLogger::get()->warn("Texcoord stream size in mesh \"", mesh.name,
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"\" does not match the vertex count");
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continue;
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}
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@@ -539,7 +539,7 @@ void glTF2Importer::ImportMeshes(glTF2::Asset &r) {
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if (needPositions) {
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if (target.position[0]->count != aim->mNumVertices) {
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ASSIMP_LOG_WARN_F("Positions of target ", i, " in mesh \"", mesh.name, "\" does not match the vertex count");
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ASSIMP_LOG_WARN("Positions of target ", i, " in mesh \"", mesh.name, "\" does not match the vertex count");
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} else {
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aiVector3D *positionDiff = nullptr;
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target.position[0]->ExtractData(positionDiff);
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@@ -551,7 +551,7 @@ void glTF2Importer::ImportMeshes(glTF2::Asset &r) {
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}
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if (needNormals) {
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if (target.normal[0]->count != aim->mNumVertices) {
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ASSIMP_LOG_WARN_F("Normals of target ", i, " in mesh \"", mesh.name, "\" does not match the vertex count");
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ASSIMP_LOG_WARN("Normals of target ", i, " in mesh \"", mesh.name, "\" does not match the vertex count");
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} else {
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aiVector3D *normalDiff = nullptr;
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target.normal[0]->ExtractData(normalDiff);
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@@ -563,7 +563,7 @@ void glTF2Importer::ImportMeshes(glTF2::Asset &r) {
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}
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if (needTangents) {
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if (target.tangent[0]->count != aim->mNumVertices) {
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ASSIMP_LOG_WARN_F("Tangents of target ", i, " in mesh \"", mesh.name, "\" does not match the vertex count");
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ASSIMP_LOG_WARN("Tangents of target ", i, " in mesh \"", mesh.name, "\" does not match the vertex count");
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} else {
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Tangent *tangent = nullptr;
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attr.tangent[0]->ExtractData(tangent);
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@@ -785,7 +785,7 @@ void glTF2Importer::ImportCameras(glTF2::Asset &r) {
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if (!r.cameras.Size()) return;
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const unsigned int numCameras = r.cameras.Size();
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ASSIMP_LOG_DEBUG_F("Importing ", numCameras, " cameras");
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ASSIMP_LOG_DEBUG("Importing ", numCameras, " cameras");
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mScene->mNumCameras = numCameras;
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mScene->mCameras = new aiCamera *[numCameras];
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std::fill(mScene->mCameras, mScene->mCameras + numCameras, nullptr);
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@@ -822,7 +822,7 @@ void glTF2Importer::ImportLights(glTF2::Asset &r) {
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return;
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const unsigned int numLights = r.lights.Size();
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ASSIMP_LOG_DEBUG_F("Importing ", numLights, " lights");
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ASSIMP_LOG_DEBUG("Importing ", numLights, " lights");
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mScene->mNumLights = numLights;
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mScene->mLights = new aiLight *[numLights];
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std::fill(mScene->mLights, mScene->mLights + numLights, nullptr);
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@@ -1329,7 +1329,7 @@ void glTF2Importer::ImportAnimations(glTF2::Asset &r) {
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if (!r.scene) return;
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const unsigned numAnimations = r.animations.Size();
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ASSIMP_LOG_DEBUG_F("Importing ", numAnimations, " animations");
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ASSIMP_LOG_DEBUG("Importing ", numAnimations, " animations");
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mScene->mNumAnimations = numAnimations;
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if (mScene->mNumAnimations == 0) {
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return;
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@@ -1445,7 +1445,7 @@ void glTF2Importer::ImportEmbeddedTextures(glTF2::Asset &r) {
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if (numEmbeddedTexs == 0)
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return;
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ASSIMP_LOG_DEBUG_F("Importing ", numEmbeddedTexs, " embedded textures");
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ASSIMP_LOG_DEBUG("Importing ", numEmbeddedTexs, " embedded textures");
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mScene->mTextures = new aiTexture *[numEmbeddedTexs];
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std::fill(mScene->mTextures, mScene->mTextures + numEmbeddedTexs, nullptr);
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