Add glTFv2 Clearcoat import/export tests

Uses Clearcoat model from Khronos
This commit is contained in:
RichardTea
2021-06-11 14:34:42 +01:00
parent 4a66ec25d0
commit fb039bb9eb
11 changed files with 1733 additions and 1 deletions

View File

@@ -151,8 +151,65 @@ TEST_F(utglTF2ImportExport, importglTF2_KHR_materials_pbrSpecularGlossiness) {
EXPECT_TRUE(importerMatTest(ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTextured-glTF-pbrSpecularGlossiness/BoxTextured.gltf", true));
}
void VerifyClearCoatScene(const aiScene *scene) {
ASSERT_NE(nullptr, scene);
ASSERT_TRUE(scene->HasMaterials());
// Find a specific Clearcoat material and check the values
const aiString partial_coated("Partial_Coated");
bool found_partial_coat = false;
for (size_t i = 0; i < scene->mNumMaterials; ++i) {
const aiMaterial *material = scene->mMaterials[i];
ASSERT_NE(nullptr, material);
if (material->GetName() == partial_coated) {
found_partial_coat = true;
ai_real clearcoat_factor(0.0f);
EXPECT_EQ(aiReturn_SUCCESS, material->Get(AI_MATKEY_CLEARCOAT_FACTOR, clearcoat_factor));
EXPECT_EQ(ai_real(1.0f), clearcoat_factor);
ai_real clearcoat_rough_factor(0.0f);
EXPECT_EQ(aiReturn_SUCCESS, material->Get(AI_MATKEY_CLEARCOAT_ROUGHNESS_FACTOR, clearcoat_rough_factor));
EXPECT_EQ(ai_real(0.03f), clearcoat_rough_factor);
// Should import the texture as diffuse and as base color
aiString path;
std::array<aiTextureMapMode, 2> modes;
static const std::array<aiTextureMapMode, 2> exp_modes = { aiTextureMapMode_Wrap, aiTextureMapMode_Wrap };
EXPECT_EQ(aiReturn_SUCCESS, material->GetTexture(AI_MATKEY_CLEARCOAT_TEXTURE, &path, nullptr, nullptr,
nullptr, nullptr, modes.data()));
EXPECT_STREQ(path.C_Str(), "PartialCoating.png");
EXPECT_EQ(exp_modes, modes);
}
}
EXPECT_TRUE(found_partial_coat);
}
TEST_F(utglTF2ImportExport, importglTF2_KHR_materials_clearcoat) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/ClearCoat-glTF/ClearCoatTest.gltf", aiProcess_ValidateDataStructure);
VerifyClearCoatScene(scene);
}
#ifndef ASSIMP_BUILD_NO_EXPORT
TEST_F(utglTF2ImportExport, importglTF2AndExport_KHR_materials_clearcoat) {
{
Assimp::Importer importer;
Assimp::Exporter exporter;
const aiScene* scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/ClearCoat-glTF/ClearCoatTest.gltf", aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, scene);
// Export
EXPECT_EQ(aiReturn_SUCCESS, exporter.Export(scene, "glb2", ASSIMP_TEST_MODELS_DIR "/glTF2/ClearCoat-glTF/ClearCoatTest_out.glb"));
}
// And re-import
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/ClearCoat-glTF/ClearCoatTest_out.glb", aiProcess_ValidateDataStructure);
VerifyClearCoatScene(scene);
}
TEST_F(utglTF2ImportExport, importglTF2AndExport_KHR_materials_pbrSpecularGlossiness) {
Assimp::Importer importer;
Assimp::Exporter exporter;