add the ability to export cameras information in a collada file
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@@ -127,6 +127,7 @@ void ColladaExporter::WriteFile()
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WriteTextures();
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WriteHeader();
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WriteCamerasLibrary();
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WriteMaterials();
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WriteGeometryLibrary();
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@@ -286,6 +287,61 @@ void ColladaExporter::WriteTextures() {
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}
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}
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// ------------------------------------------------------------------------------------------------
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// Write the embedded textures
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void ColladaExporter::WriteCamerasLibrary() {
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if(mScene->HasCameras()) {
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mOutput << startstr << "<library_cameras>" << endstr;
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PushTag();
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for( size_t a = 0; a < mScene->mNumCameras; ++a)
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WriteCamera( a);
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PopTag();
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mOutput << startstr << "</library_cameras>" << endstr;
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}
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}
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void ColladaExporter::WriteCamera(size_t pIndex){
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const aiCamera *cam = mScene->mCameras[pIndex];
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const std::string idstrEscaped = XMLEscape(cam->mName.C_Str());
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mOutput << startstr << "<camera id=\"" << idstrEscaped << "-camera\" name=\"" << idstrEscaped << "_name\" >" << endstr;
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PushTag();
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mOutput << startstr << "<optics>" << endstr;
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PushTag();
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mOutput << startstr << "<technique_common>" << endstr;
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PushTag();
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//assimp doesn't support the import of orthographic cameras! se we write
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//always perspective
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mOutput << startstr << "<perspective>" << endstr;
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PushTag();
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mOutput << startstr << "<xfov sid=\"xfov\">"<<
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AI_RAD_TO_DEG(cam->mHorizontalFOV)
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<<"</xfov>" << endstr;
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mOutput << startstr << "<aspect_ratio>"
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<< cam->mAspect
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<< "</aspect_ratio>" << endstr;
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mOutput << startstr << "<znear sid=\"znear\">"
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<< cam->mClipPlaneNear
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<< "</znear>" << endstr;
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mOutput << startstr << "<zfar sid=\"zfar\">"
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<< cam->mClipPlaneFar
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<< "</zfar>" << endstr;
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PopTag();
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mOutput << startstr << "</perspective>" << endstr;
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PopTag();
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mOutput << startstr << "</technique_common>" << endstr;
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PopTag();
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mOutput << startstr << "</optics>" << endstr;
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PopTag();
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mOutput << startstr << "</camera>" << endstr;
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}
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// ------------------------------------------------------------------------------------------------
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// Reads a single surface entry from the given material keys
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void ColladaExporter::ReadMaterialSurface( Surface& poSurface, const aiMaterial* pSrcMat, aiTextureType pTexture, const char* pKey, size_t pType, size_t pIndex)
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@@ -847,6 +903,9 @@ void ColladaExporter::WriteNode(aiNode* pNode)
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mOutput << mat.d1 << " " << mat.d2 << " " << mat.d3 << " " << mat.d4;
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mOutput << "</matrix>" << endstr;
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if(pNode->mNumMeshes==0){
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mOutput << startstr <<"<instance_camera url=\"#" << node_name_escaped << "-camera\">" << endstr;
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}else
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// instance every geometry
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for( size_t a = 0; a < pNode->mNumMeshes; ++a )
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{
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@@ -854,9 +913,8 @@ void ColladaExporter::WriteNode(aiNode* pNode)
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// do not instanciate mesh if empty. I wonder how this could happen
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if( mesh->mNumFaces == 0 || mesh->mNumVertices == 0 )
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continue;
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mOutput << startstr << "<instance_geometry url=\"#" << XMLEscape(GetMeshId( pNode->mMeshes[a])) << "\">" << endstr;
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PushTag();
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mOutput << startstr << "<instance_geometry url=\"#" << XMLEscape(GetMeshId( pNode->mMeshes[a])) << "\">" << endstr;
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PushTag();
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mOutput << startstr << "<bind_material>" << endstr;
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PushTag();
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mOutput << startstr << "<technique_common>" << endstr;
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