bugfix: Obj-importer is now able to deal with 3d-texture coordinates.

Signed-off-by: Kim Kulling <kim.kulling@googlemail.com>
This commit is contained in:
Kim Kulling
2014-04-29 00:04:54 +02:00
parent d49837819e
commit fbaf89492d
5 changed files with 79 additions and 52 deletions

View File

@@ -60,6 +60,7 @@ static const aiImporterDesc desc = {
"obj"
};
static const unsigned int ObjMinSize = 16;
namespace Assimp {
@@ -80,12 +81,8 @@ ObjFileImporter::ObjFileImporter() :
// Destructor.
ObjFileImporter::~ObjFileImporter()
{
// Release root object instance
if (NULL != m_pRootObject)
{
delete m_pRootObject;
m_pRootObject = NULL;
}
delete m_pRootObject;
m_pRootObject = NULL;
}
// ------------------------------------------------------------------------------------------------
@@ -118,12 +115,13 @@ void ObjFileImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
// Read file into memory
const std::string mode = "rb";
boost::scoped_ptr<IOStream> file( pIOHandler->Open( pFile, mode));
if (NULL == file.get())
throw DeadlyImportError( "Failed to open file " + pFile + ".");
if( !file.get() ) {
throw DeadlyImportError( "Failed to open file " + pFile + "." );
}
// Get the file-size and validate it, throwing an exception when fails
size_t fileSize = file->FileSize();
if( fileSize < 16) {
if( fileSize < ObjMinSize ) {
throw DeadlyImportError( "OBJ-file is too small.");
}
@@ -154,10 +152,10 @@ void ObjFileImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
// ------------------------------------------------------------------------------------------------
// Create the data from parsed obj-file
void ObjFileImporter::CreateDataFromImport(const ObjFile::Model* pModel, aiScene* pScene)
{
if (0L == pModel)
return;
void ObjFileImporter::CreateDataFromImport(const ObjFile::Model* pModel, aiScene* pScene) {
if( 0L == pModel ) {
return;
}
// Create the root node of the scene
pScene->mRootNode = new aiNode;
@@ -200,8 +198,9 @@ aiNode *ObjFileImporter::createNodes(const ObjFile::Model* pModel, const ObjFile
std::vector<aiMesh*> &MeshArray )
{
ai_assert( NULL != pModel );
if ( NULL == pObject )
return NULL;
if( NULL == pObject ) {
return NULL;
}
// Store older mesh size to be able to computes mesh offsets for new mesh instances
const size_t oldMeshSize = MeshArray.size();
@@ -210,8 +209,9 @@ aiNode *ObjFileImporter::createNodes(const ObjFile::Model* pModel, const ObjFile
pNode->mName = pObject->m_strObjName;
// If we have a parent node, store it
if (pParent != NULL)
appendChildToParentNode(pParent, pNode);
if( pParent != NULL ) {
appendChildToParentNode( pParent, pNode );
}
for ( unsigned int i=0; i< pObject->m_Meshes.size(); i++ )
{
@@ -265,8 +265,9 @@ void ObjFileImporter::createTopology(const ObjFile::Model* pModel,
{
// Checking preconditions
ai_assert( NULL != pModel );
if (NULL == pData)
return;
if( NULL == pData ) {
return;
}
// Create faces
ObjFile::Mesh *pObjMesh = pModel->m_Meshes[ uiMeshIndex ];
@@ -284,8 +285,7 @@ void ObjFileImporter::createTopology(const ObjFile::Model* pModel,
else if (inp->m_PrimitiveType == aiPrimitiveType_POINT) {
pMesh->mNumFaces += inp->m_pVertices->size();
pMesh->mPrimitiveTypes |= aiPrimitiveType_POINT;
}
else {
} else {
++pMesh->mNumFaces;
if (inp->m_pVertices->size() > 3) {
pMesh->mPrimitiveTypes |= aiPrimitiveType_POLYGON;
@@ -409,10 +409,10 @@ void ObjFileImporter::createVertexArray(const ObjFile::Model* pModel,
ai_assert( tex < pModel->m_TextureCoord.size() );
if ( tex >= pModel->m_TextureCoord.size() )
throw DeadlyImportError("OBJ: texture coord index out of range");
throw DeadlyImportError("OBJ: texture coordinate index out of range");
aiVector2D coord2d = pModel->m_TextureCoord[ tex ];
pMesh->mTextureCoords[ 0 ][ newIndex ] = aiVector3D( coord2d.x, coord2d.y, 0.0 );
const aiVector3D &coord3d = pModel->m_TextureCoord[ tex ];
pMesh->mTextureCoords[ 0 ][ newIndex ] = aiVector3D( coord3d.x, coord3d.y, coord3d.z );
}
ai_assert( pMesh->mNumVertices > newIndex );