bugfix: Obj-importer is now able to deal with 3d-texture coordinates.
Signed-off-by: Kim Kulling <kim.kulling@googlemail.com>
This commit is contained in:
@@ -60,6 +60,7 @@ static const aiImporterDesc desc = {
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"obj"
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};
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static const unsigned int ObjMinSize = 16;
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namespace Assimp {
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@@ -80,12 +81,8 @@ ObjFileImporter::ObjFileImporter() :
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// Destructor.
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ObjFileImporter::~ObjFileImporter()
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{
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// Release root object instance
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if (NULL != m_pRootObject)
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{
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delete m_pRootObject;
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m_pRootObject = NULL;
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}
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delete m_pRootObject;
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m_pRootObject = NULL;
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}
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// ------------------------------------------------------------------------------------------------
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@@ -118,12 +115,13 @@ void ObjFileImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
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// Read file into memory
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const std::string mode = "rb";
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boost::scoped_ptr<IOStream> file( pIOHandler->Open( pFile, mode));
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if (NULL == file.get())
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throw DeadlyImportError( "Failed to open file " + pFile + ".");
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if( !file.get() ) {
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throw DeadlyImportError( "Failed to open file " + pFile + "." );
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}
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// Get the file-size and validate it, throwing an exception when fails
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size_t fileSize = file->FileSize();
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if( fileSize < 16) {
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if( fileSize < ObjMinSize ) {
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throw DeadlyImportError( "OBJ-file is too small.");
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}
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@@ -154,10 +152,10 @@ void ObjFileImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
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// ------------------------------------------------------------------------------------------------
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// Create the data from parsed obj-file
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void ObjFileImporter::CreateDataFromImport(const ObjFile::Model* pModel, aiScene* pScene)
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{
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if (0L == pModel)
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return;
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void ObjFileImporter::CreateDataFromImport(const ObjFile::Model* pModel, aiScene* pScene) {
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if( 0L == pModel ) {
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return;
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}
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// Create the root node of the scene
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pScene->mRootNode = new aiNode;
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@@ -200,8 +198,9 @@ aiNode *ObjFileImporter::createNodes(const ObjFile::Model* pModel, const ObjFile
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std::vector<aiMesh*> &MeshArray )
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{
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ai_assert( NULL != pModel );
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if ( NULL == pObject )
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return NULL;
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if( NULL == pObject ) {
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return NULL;
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}
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// Store older mesh size to be able to computes mesh offsets for new mesh instances
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const size_t oldMeshSize = MeshArray.size();
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@@ -210,8 +209,9 @@ aiNode *ObjFileImporter::createNodes(const ObjFile::Model* pModel, const ObjFile
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pNode->mName = pObject->m_strObjName;
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// If we have a parent node, store it
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if (pParent != NULL)
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appendChildToParentNode(pParent, pNode);
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if( pParent != NULL ) {
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appendChildToParentNode( pParent, pNode );
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}
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for ( unsigned int i=0; i< pObject->m_Meshes.size(); i++ )
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{
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@@ -265,8 +265,9 @@ void ObjFileImporter::createTopology(const ObjFile::Model* pModel,
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{
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// Checking preconditions
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ai_assert( NULL != pModel );
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if (NULL == pData)
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return;
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if( NULL == pData ) {
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return;
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}
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// Create faces
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ObjFile::Mesh *pObjMesh = pModel->m_Meshes[ uiMeshIndex ];
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@@ -284,8 +285,7 @@ void ObjFileImporter::createTopology(const ObjFile::Model* pModel,
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else if (inp->m_PrimitiveType == aiPrimitiveType_POINT) {
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pMesh->mNumFaces += inp->m_pVertices->size();
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pMesh->mPrimitiveTypes |= aiPrimitiveType_POINT;
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}
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else {
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} else {
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++pMesh->mNumFaces;
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if (inp->m_pVertices->size() > 3) {
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pMesh->mPrimitiveTypes |= aiPrimitiveType_POLYGON;
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@@ -409,10 +409,10 @@ void ObjFileImporter::createVertexArray(const ObjFile::Model* pModel,
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ai_assert( tex < pModel->m_TextureCoord.size() );
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if ( tex >= pModel->m_TextureCoord.size() )
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throw DeadlyImportError("OBJ: texture coord index out of range");
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throw DeadlyImportError("OBJ: texture coordinate index out of range");
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aiVector2D coord2d = pModel->m_TextureCoord[ tex ];
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pMesh->mTextureCoords[ 0 ][ newIndex ] = aiVector3D( coord2d.x, coord2d.y, 0.0 );
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const aiVector3D &coord3d = pModel->m_TextureCoord[ tex ];
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pMesh->mTextureCoords[ 0 ][ newIndex ] = aiVector3D( coord3d.x, coord3d.y, coord3d.z );
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}
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ai_assert( pMesh->mNumVertices > newIndex );
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