NGON encoding triangles only
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@@ -289,7 +289,8 @@ bool TriangulateProcess::TriangulateMesh( aiMesh* pMesh)
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nface.mNumIndices = face.mNumIndices;
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nface.mIndices = face.mIndices;
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face.mIndices = nullptr;
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ngonEncoder.ngonEncodeTriangle(&nface);
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if (nface.mNumIndices == 3) ngonEncoder.ngonEncodeTriangle(&nface);
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continue;
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}
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// optimized code for quadrilaterals
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