NGON encoding triangles only

This commit is contained in:
Clement Jacob
2021-03-30 09:19:50 +02:00
parent 2e90fed527
commit fc0cf2ea8d

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@@ -289,7 +289,8 @@ bool TriangulateProcess::TriangulateMesh( aiMesh* pMesh)
nface.mNumIndices = face.mNumIndices;
nface.mIndices = face.mIndices;
face.mIndices = nullptr;
ngonEncoder.ngonEncodeTriangle(&nface);
if (nface.mNumIndices == 3) ngonEncoder.ngonEncodeTriangle(&nface);
continue;
}
// optimized code for quadrilaterals