minor code improvements for the obj code

- make use of range for loops
- make use of empty() method for the std::vector
- removed unnecessary std::string initialization
- use ' ' instead of " " for the find methods (should be "faster")
- simplified some function
- make use of emplace_back instead of push_back (should be "faster")
- other small changes
This commit is contained in:
iamAdrianIusca
2020-02-13 00:10:07 +02:00
parent d38e541e89
commit fc4dd6455a
4 changed files with 39 additions and 52 deletions

View File

@@ -175,15 +175,15 @@ void ObjFileImporter::CreateDataFromImport(const ObjFile::Model* pModel, aiScene
ai_assert(false);
}
if (pModel->m_Objects.size() > 0) {
if (!pModel->m_Objects.empty()) {
unsigned int meshCount = 0;
unsigned int childCount = 0;
for(size_t index = 0; index < pModel->m_Objects.size(); ++index) {
if(pModel->m_Objects[index]) {
for (auto object : pModel->m_Objects) {
if(object) {
++childCount;
meshCount += (unsigned int)pModel->m_Objects[index]->m_Meshes.size();
meshCount += (unsigned int)object->m_Meshes.size();
}
}
@@ -365,8 +365,8 @@ aiMesh *ObjFileImporter::createTopology( const ObjFile::Model* pModel, const Obj
unsigned int outIndex( 0 );
// Copy all data from all stored meshes
for (size_t index = 0; index < pObjMesh->m_Faces.size(); index++) {
ObjFile::Face* const inp = pObjMesh->m_Faces[ index ];
for (auto& face : pObjMesh->m_Faces) {
ObjFile::Face* const inp = face;
if (inp->m_PrimitiveType == aiPrimitiveType_LINE) {
for(size_t i = 0; i < inp->m_vertices.size() - 1; ++i) {
aiFace& f = pMesh->mFaces[ outIndex++ ];
@@ -385,7 +385,7 @@ aiMesh *ObjFileImporter::createTopology( const ObjFile::Model* pModel, const Obj
}
aiFace *pFace = &pMesh->mFaces[ outIndex++ ];
const unsigned int uiNumIndices = (unsigned int) pObjMesh->m_Faces[ index ]->m_vertices.size();
const unsigned int uiNumIndices = (unsigned int) face->m_vertices.size();
uiIdxCount += pFace->mNumIndices = (unsigned int) uiNumIndices;
if (pFace->mNumIndices > 0) {
pFace->mIndices = new unsigned int[ uiNumIndices ];
@@ -446,13 +446,10 @@ void ObjFileImporter::createVertexArray(const ObjFile::Model* pModel,
// Copy vertices, normals and textures into aiMesh instance
bool normalsok = true, uvok = true;
unsigned int newIndex = 0, outIndex = 0;
for ( size_t index=0; index < pObjMesh->m_Faces.size(); index++ ) {
// Get source face
ObjFile::Face *pSourceFace = pObjMesh->m_Faces[ index ];
for (auto sourceFace : pObjMesh->m_Faces) {
// Copy all index arrays
for ( size_t vertexIndex = 0, outVertexIndex = 0; vertexIndex < pSourceFace->m_vertices.size(); vertexIndex++ ) {
const unsigned int vertex = pSourceFace->m_vertices.at( vertexIndex );
for (size_t vertexIndex = 0, outVertexIndex = 0; vertexIndex < sourceFace->m_vertices.size(); vertexIndex++ ) {
const unsigned int vertex = sourceFace->m_vertices.at(vertexIndex );
if ( vertex >= pModel->m_Vertices.size() ) {
throw DeadlyImportError( "OBJ: vertex index out of range" );
}
@@ -464,8 +461,8 @@ void ObjFileImporter::createVertexArray(const ObjFile::Model* pModel,
pMesh->mVertices[ newIndex ] = pModel->m_Vertices[ vertex ];
// Copy all normals
if ( normalsok && !pModel->m_Normals.empty() && vertexIndex < pSourceFace->m_normals.size()) {
const unsigned int normal = pSourceFace->m_normals.at( vertexIndex );
if ( normalsok && !pModel->m_Normals.empty() && vertexIndex < sourceFace->m_normals.size()) {
const unsigned int normal = sourceFace->m_normals.at(vertexIndex );
if ( normal >= pModel->m_Normals.size() )
{
normalsok = false;
@@ -484,9 +481,9 @@ void ObjFileImporter::createVertexArray(const ObjFile::Model* pModel,
}
// Copy all texture coordinates
if ( uvok && !pModel->m_TextureCoord.empty() && vertexIndex < pSourceFace->m_texturCoords.size())
if ( uvok && !pModel->m_TextureCoord.empty() && vertexIndex < sourceFace->m_texturCoords.size())
{
const unsigned int tex = pSourceFace->m_texturCoords.at( vertexIndex );
const unsigned int tex = sourceFace->m_texturCoords.at(vertexIndex );
if ( tex >= pModel->m_TextureCoord.size() )
{
@@ -502,16 +499,16 @@ void ObjFileImporter::createVertexArray(const ObjFile::Model* pModel,
// Get destination face
aiFace *pDestFace = &pMesh->mFaces[ outIndex ];
const bool last = ( vertexIndex == pSourceFace->m_vertices.size() - 1 );
if (pSourceFace->m_PrimitiveType != aiPrimitiveType_LINE || !last) {
const bool last = (vertexIndex == sourceFace->m_vertices.size() - 1 );
if (sourceFace->m_PrimitiveType != aiPrimitiveType_LINE || !last) {
pDestFace->mIndices[ outVertexIndex ] = newIndex;
outVertexIndex++;
}
if (pSourceFace->m_PrimitiveType == aiPrimitiveType_POINT) {
if (sourceFace->m_PrimitiveType == aiPrimitiveType_POINT) {
outIndex++;
outVertexIndex = 0;
} else if (pSourceFace->m_PrimitiveType == aiPrimitiveType_LINE) {
} else if (sourceFace->m_PrimitiveType == aiPrimitiveType_LINE) {
outVertexIndex = 0;
if(!last)
@@ -520,7 +517,7 @@ void ObjFileImporter::createVertexArray(const ObjFile::Model* pModel,
if (vertexIndex) {
if(!last) {
pMesh->mVertices[ newIndex+1 ] = pMesh->mVertices[ newIndex ];
if ( !pSourceFace->m_normals.empty() && !pModel->m_Normals.empty()) {
if (!sourceFace->m_normals.empty() && !pModel->m_Normals.empty()) {
pMesh->mNormals[ newIndex+1 ] = pMesh->mNormals[newIndex ];
}
if ( !pModel->m_TextureCoord.empty() ) {
@@ -563,13 +560,11 @@ void ObjFileImporter::countObjects(const std::vector<ObjFile::Object*> &rObjects
return;
iNumMeshes += static_cast<unsigned int>( rObjects.size() );
for (std::vector<ObjFile::Object*>::const_iterator it = rObjects.begin();
it != rObjects.end();
++it)
for (auto object: rObjects)
{
if (!(*it)->m_SubObjects.empty())
if (!object->m_SubObjects.empty())
{
countObjects((*it)->m_SubObjects, iNumMeshes);
countObjects(object->m_SubObjects, iNumMeshes);
}
}
}