3DS bugfixes; ASE bugfix (newline), PLY revert to older version, SMD is working now (partially); homepage added to SVN
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@63 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
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@@ -41,19 +41,21 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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/** @file Implementation of the ASE parser class */
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// internal headers
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#include "TextureTransform.h"
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#include "ASELoader.h"
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#include "MaterialSystem.h"
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#include "../include/DefaultLogger.h"
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#include "fast_atof.h"
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// public ASSIMP headers
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#include "../include/DefaultLogger.h"
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#include "../include/IOStream.h"
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#include "../include/IOSystem.h"
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#include "../include/aiMesh.h"
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#include "../include/aiScene.h"
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#include "../include/aiAssert.h"
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// boost headers
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#include <boost/scoped_ptr.hpp>
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using namespace Assimp;
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@@ -134,7 +136,7 @@ bool Parser::SkipToNextToken()
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// increase the line number counter if necessary
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if (IsLineEnd(me))++this->iLineNumber;
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else if ('*' == me || '}' == me || '{' == me)return true;
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if ('*' == me || '}' == me || '{' == me)return true;
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else if ('\0' == me)return false;
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++this->m_szFile;
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