closes https://github.com/assimp/assimp/issues/2054: make empty bone validation optional.
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@@ -188,10 +188,11 @@ struct Animation {
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} mRotationType, mScalingType, mPositionType;
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Animation() AI_NO_EXCEPT
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: mRotationType (TRACK)
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, mScalingType (TRACK)
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, mPositionType (TRACK)
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{}
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: mRotationType (TRACK)
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, mScalingType (TRACK)
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, mPositionType (TRACK) {
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// empty
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}
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//! List of track rotation keyframes
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std::vector< aiQuatKey > akeyRotations;
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@@ -243,7 +244,6 @@ struct BaseNode {
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mTargetPosition.x = qnan;
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}
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//! Name of the mesh
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std::string mName;
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