Further work on the IRR, AC, LWS loaders. Further work on the - still unfinished - OptimizeGraph step. SceneCombiner works now properly in all cases I tested yet.

Added missing 'typename' in Colladaparser.h
First implementation of spherical and cylindrical mapping, already in use for IRR and LWO models. For the latter the coordinate system is not yet correct.
Moved vec2d to a separate header and added operators similar to vec3.
Added plane and ray helper classes. Just the data is wrapped, no operators required for the moment.

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@249 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
This commit is contained in:
aramis_acg
2008-11-26 13:17:39 +00:00
parent 9ca66fb999
commit fd9e6edc19
45 changed files with 2657 additions and 869 deletions

View File

@@ -113,9 +113,20 @@ protected:
// Represents an AC3D object
struct Object
{
enum Type
{
World = 0x0,
Poly = 0x1,
Group = 0x2,
Light = 0x4
} type;
Object()
: texRepeat(1.f,1.f)
, numRefs (0)
, subDiv (0)
, type (World)
{}
// name of the object
@@ -128,7 +139,7 @@ protected:
std::string texture;
// texture repat factors (scaling for all coordinates)
aiVector2D texRepeat;
aiVector2D texRepeat, texOffset;
// rotation matrix
aiMatrix3x3 rotation;
@@ -144,6 +155,10 @@ protected:
// number of indices (= num verts in verbose format)
unsigned int numRefs;
// number of subdivisions to be performed on the
// imported data
unsigned int subDiv;
};
@@ -208,7 +223,8 @@ private:
aiNode* ConvertObjectSection(Object& object,
std::vector<aiMesh*>& meshes,
std::vector<MaterialHelper*>& outMaterials,
const std::vector<Material>& materials);
const std::vector<Material>& materials,
aiNode* parent = NULL);
// -------------------------------------------------------------------
@@ -239,6 +255,9 @@ private:
// current list of light sources
std::vector<aiLight*>* mLights;
// name counters
unsigned int lights, groups, polys, worlds;
};
} // end of namespace Assimp