Further work on the IRR, AC, LWS loaders. Further work on the - still unfinished - OptimizeGraph step. SceneCombiner works now properly in all cases I tested yet.
Added missing 'typename' in Colladaparser.h First implementation of spherical and cylindrical mapping, already in use for IRR and LWO models. For the latter the coordinate system is not yet correct. Moved vec2d to a separate header and added operators similar to vec3. Added plane and ray helper classes. Just the data is wrapped, no operators required for the moment. git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@249 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
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@@ -275,6 +275,17 @@ public:
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~BatchLoader();
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/** Sets the base path to be used for all subsequent load
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* calls. This is the working directory of Assimp.
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*
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* Every (inplicit) occurence of '.\' will be replaced with it.
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*
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* @param pBase Base path. This *may* also be the path to
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* a file (the directory of the file is taken then, of course)
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*/
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void SetBasePath (const std::string& pBase);
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/** Add a new file to the list of files to be loaded.
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*
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* @param file File to be loaded
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