Merge branch 'master' of https://github.com/assimp/assimp
This commit is contained in:
@@ -188,8 +188,8 @@ Discreet3DSExporter:: Discreet3DSExporter(boost::shared_ptr<IOStream> outfile, c
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{
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ChunkWriter chunk(writer, Discreet3DS::CHUNK_OBJMESH);
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WriteMeshes();
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WriteMaterials();
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WriteMeshes();
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{
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ChunkWriter chunk(writer, Discreet3DS::CHUNK_MASTER_SCALE);
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@@ -118,6 +118,16 @@ namespace Blender {
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#ifdef _MSC_VER
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# pragma warning(disable:4351)
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#endif
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struct ObjectCompare {
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bool operator() (const Object* left, const Object* right) const {
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return strcmp(left->id.name, right->id.name) == -1;
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}
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};
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// When keeping objects in sets, sort them by their name.
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typedef std::set<const Object*, ObjectCompare> ObjectSet;
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// --------------------------------------------------------------------
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/** ConversionData acts as intermediate storage location for
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* the various ConvertXXX routines in BlenderImporter.*/
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@@ -130,7 +140,13 @@ namespace Blender {
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, db(db)
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{}
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std::set<const Object*> objects;
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struct ObjectCompare {
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bool operator() (const Object* left, const Object* right) const {
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return strcmp(left->id.name, right->id.name) == -1;
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}
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};
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ObjectSet objects;
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TempArray <std::vector, aiMesh> meshes;
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TempArray <std::vector, aiCamera> cameras;
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@@ -559,24 +559,26 @@ void BlenderImporter::BuildMaterials(ConversionData& conv_data)
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if (mesh->mMaterialIndex == static_cast<unsigned int>( -1 )) {
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if (index == static_cast<unsigned int>( -1 )) {
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// ok, we need to add a dedicated default material for some poor material-less meshes
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// Setup a default material.
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boost::shared_ptr<Material> p(new Material());
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ai_assert(::strlen(AI_DEFAULT_MATERIAL_NAME) < sizeof(p->id.name)-2);
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strcpy( p->id.name+2, AI_DEFAULT_MATERIAL_NAME );
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// Note: MSVC11 does not zero-initialize Material here, although it should.
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// Thus all relevant fields should be explicitly initialized. We cannot add
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// a default constructor to Material since the DNA codegen does not support
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// parsing it.
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p->r = p->g = p->b = 0.6f;
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p->specr = p->specg = p->specb = 0.6f;
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p->ambr = p->ambg = p->ambb = 0.0f;
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p->mirr = p->mirg = p->mirb = 0.0f;
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p->emit = 0.f;
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p->alpha = 0.f;
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// XXX add more / or add default c'tor to Material
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p->har = 0;
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index = static_cast<unsigned int>( conv_data.materials_raw.size() );
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conv_data.materials_raw.push_back(p);
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LogInfo("Adding default material ...");
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LogInfo("Adding default material");
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}
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mesh->mMaterialIndex = index;
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}
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@@ -591,6 +593,7 @@ void BlenderImporter::BuildMaterials(ConversionData& conv_data)
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aiMaterial* mout = new aiMaterial();
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conv_data.materials->push_back(mout);
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// For any new material field handled here, the default material above must be updated with an appropriate default value.
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// set material name
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aiString name = aiString(mat->id.name+2); // skip over the name prefix 'MA'
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@@ -1044,7 +1047,7 @@ aiLight* BlenderImporter::ConvertLight(const Scene& /*in*/, const Object* obj, c
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aiNode* BlenderImporter::ConvertNode(const Scene& in, const Object* obj, ConversionData& conv_data, const aiMatrix4x4& parentTransform)
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{
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std::deque<const Object*> children;
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for(std::set<const Object*>::iterator it = conv_data.objects.begin(); it != conv_data.objects.end() ;) {
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for(ObjectSet::iterator it = conv_data.objects.begin(); it != conv_data.objects.end() ;) {
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const Object* object = *it;
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if (object->parent == obj) {
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children.push_back(object);
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@@ -1982,9 +1982,11 @@ void ColladaParser::ReadIndexData( Mesh* pMesh)
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}
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}
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// small sanity check
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if (primType != Prim_TriFans && primType != Prim_TriStrips)
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#ifdef ASSIMP_BUILD_DEBUG
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if (primType != Prim_TriFans && primType != Prim_TriStrips) {
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ai_assert(actualPrimitives == numPrimitives);
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}
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#endif
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// only when we're done reading all <p> tags (and thus know the final vertex count) can we commit the submesh
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subgroup.mNumFaces = actualPrimitives;
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