Ogre: Material nullptr-fix, Loader is hopefully no longer confused by 'submeshnames' tag
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@@ -65,9 +65,8 @@ namespace Ogre
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aiMaterial* OgreImporter::LoadMaterial(const std::string MaterialName) const
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{
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const aiScene* const m_CurrentScene=this->m_CurrentScene;//make sure, that we can access but not change the scene
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(void)m_CurrentScene;
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/*For bettetr understanding of the material parser, here is a material example file:
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/*For better understanding of the material parser, here is a material example file:
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material Sarg
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{
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@@ -143,7 +142,7 @@ aiMaterial* OgreImporter::LoadMaterial(const std::string MaterialName) const
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if(NULL==MatFilePtr)
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{
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DefaultLogger::get()->error(m_MaterialLibFilename+" and "+MaterialFileName + " could not be opened, Material will not be loaded!");
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return NULL;
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return new aiMaterial();
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}
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}
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}
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