diff --git a/code/AssetLib/FBX/FBXConverter.cpp b/code/AssetLib/FBX/FBXConverter.cpp index 93f19de56..cc73756fb 100644 --- a/code/AssetLib/FBX/FBXConverter.cpp +++ b/code/AssetLib/FBX/FBXConverter.cpp @@ -3288,9 +3288,9 @@ aiNodeAnim* FBXConverter::GenerateSimpleNodeAnim(const std::string& name, } if (keyframeLists[TransformationComp_Rotation].size() > 0) { - InterpolateKeys(outRotations, keytimes, keyframeLists[TransformationComp_Rotation], AI_DEG_TO_RAD(defRotation), maxTime, minTime, rotOrder); + InterpolateKeys(outRotations, keytimes, keyframeLists[TransformationComp_Rotation], defRotation, maxTime, minTime, rotOrder); } else { - aiQuaternion defQuat = EulerToQuaternion(AI_DEG_TO_RAD(defRotation), rotOrder); + aiQuaternion defQuat = EulerToQuaternion(defRotation, rotOrder); for (size_t i = 0; i < keyCount; ++i) { outRotations[i].mTime = CONVERT_FBX_TIME(keytimes[i]) * anim_fps; outRotations[i].mValue = defQuat; @@ -3312,7 +3312,7 @@ aiNodeAnim* FBXConverter::GenerateSimpleNodeAnim(const std::string& name, const aiVector3D& preRotation = PropertyGet(props, "PreRotation", ok); if (ok && preRotation.SquareLength() > zero_epsilon) { - const aiQuaternion preQuat = EulerToQuaternion(AI_DEG_TO_RAD(preRotation), Model::RotOrder_EulerXYZ); + const aiQuaternion preQuat = EulerToQuaternion(preRotation, Model::RotOrder_EulerXYZ); for (size_t i = 0; i < keyCount; ++i) { outRotations[i].mValue = preQuat * outRotations[i].mValue; } @@ -3320,7 +3320,7 @@ aiNodeAnim* FBXConverter::GenerateSimpleNodeAnim(const std::string& name, const aiVector3D& postRotation = PropertyGet(props, "PostRotation", ok); if (ok && postRotation.SquareLength() > zero_epsilon) { - const aiQuaternion postQuat = EulerToQuaternion(AI_DEG_TO_RAD(postRotation), Model::RotOrder_EulerXYZ); + const aiQuaternion postQuat = EulerToQuaternion(postRotation, Model::RotOrder_EulerXYZ); for (size_t i = 0; i < keyCount; ++i) { outRotations[i].mValue = outRotations[i].mValue * postQuat; }