Commit Graph

11 Commits

Author SHA1 Message Date
Kim Kulling
45898eee55 Refactorings: glTF cleanups (#6028) 2025-03-05 21:37:47 +01:00
Julian Knodt
e722420907 [FBX] Allow export multi materials per node (#5888)
* [FBX] Allow export multi materials per node

Previously it was assumed that each node would export a single material. This removes that
assumption, and also allows for exporting multiple meshes with a single node. Previously they
would each be seprated into their own node.

* Support for animations with multiple meshes too

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Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2025-01-14 11:37:16 +01:00
Kim Kulling
5fa7b8ceb9 Bugfix/cosmetic code cleanup (#5947)
* Refactorings: Code cleanups

* More cosmetic changes

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Co-authored-by: Kim Kulling <kim.kulling@draeger.com>
2025-01-07 23:32:50 +01:00
Kim Kulling
01231d0e60 Add 2024 to copyright infos (#5475) 2024-02-23 22:30:05 +01:00
Kim Kulling
50c7301a38 Update copyrights 2022-01-10 21:13:43 +01:00
Aaron Gokaslan
8e3a159141 Merge branch 'master' into clang-tidy-perf-fixes 2021-06-23 10:10:28 -04:00
Kim Kulling
36815b014b Update FBXExporter.h 2021-06-22 20:05:16 +02:00
Aaron Gokaslan
94c3abd841 Apply various performance fixes from clang-tidy 2021-06-22 12:27:15 -04:00
Jean-François Verdon
f13515a391 Adding basic support for lights in FBX exporter 2021-05-23 19:12:21 +02:00
Kim Kulling
9e8dbd0ca5 Update copyrights to 2021. 2021-02-28 12:17:54 +01:00
Kim Kulling
f8e6512a63 Move format importer and exporter into its won folder. 2020-05-02 15:14:38 +02:00