Commit Graph

18 Commits

Author SHA1 Message Date
Jan Honsbrok
0996221017 fix: write textures to folder of PBRT file (#6099)
* fix: write textures to folder of PBRT file
2025-11-05 08:24:41 +01:00
Kim Kulling
45898eee55 Refactorings: glTF cleanups (#6028) 2025-03-05 21:37:47 +01:00
Kim Kulling
01231d0e60 Add 2024 to copyright infos (#5475) 2024-02-23 22:30:05 +01:00
Kim Kulling
636fbd65b3 Refactorings: come code cleanups 2023-12-29 16:55:37 +01:00
Samuel Kogler
55cb19f924 Fix PBRT exporter coordinate system
Was just mirroring the x axis. This uses aiProcess_ConvertToLeftHanded and
rotates the root node to match PBRT.

The problem is apparent when using an environment map texture.
2023-05-03 16:52:33 +02:00
Kim Kulling
50c7301a38 Update copyrights 2022-01-10 21:13:43 +01:00
Aaron Gokaslan
94c3abd841 Apply various performance fixes from clang-tidy 2021-06-22 12:27:15 -04:00
Kim Kulling
9e8dbd0ca5 Update copyrights to 2021. 2021-02-28 12:17:54 +01:00
Kim Kulling
4e0c4d7bb7 Update PbrtExporter.h 2021-01-20 21:11:14 +01:00
Matt Pharr
2bc074e35a Additional PBRT exporter cleanups 2021-01-11 19:42:23 -08:00
Matt Pharr
938537c884 Checkpoint improvements to pbrt exporter 2021-01-08 16:57:22 -08:00
Trevor David Black
a0aa067b5f Moved Texture writing into its own function 2020-05-01 08:35:04 -07:00
Trevor David Black
2c9d3bea64 Printing out unique textures 2020-04-30 14:01:09 -07:00
Trevor David Black
3dc550a9b2 Got a working geometry prototype, sponza renders correctly when camera and light is added 2020-04-25 00:10:31 -07:00
Trevor David Black
07065e2235 Working first proof of concept. Renders ambient term in pbrt 2020-04-22 13:38:06 -07:00
Trevor David Black
f9f2d617a2 Added a very basic camera. Still work to do 2020-04-17 10:42:13 -07:00
Trevor David Black
3ad53ab630 Printing file metadata 2020-04-08 13:29:03 -07:00
Trevor David Black
8c3b374486 Pbrt file exporter hello world 2020-04-06 12:12:37 -07:00