* Fix Whitespace
No functional changes. This commit removes trailing spaces, undesired line breaks, and formatting screwups.
* Remove more useless line breaks in license (500 out of 630 license copies do NOT use double line breaks here)
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Co-authored-by: Krishty <krishty@krishty.com>
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
- Removed OpenGL/Glut references in SimpleTexturedDirectX11 CMakeFile
- Moved UTFConverter from SimpleTexturedOpenGL to its own file to be able to reuse it.
- Added compile definition SHADER_PATH to allow to locate the shader files in CMakeFile
- Fixed compile warnings
- Made global pointers null to help prevent dangling references.
- Added missing members initialization in class constructors.
- Removed references to missing model "Models/mymodel.fbx"
- Fixed error when extracting model file directory
- Added missing device context assignment in ModelLoader Load method
- Fixed memory leak caused by variable 'ourModel' not deleted.
- Removed call to dev->Release() in ModelLoader.cpp
- Adjusted Release() calls in reverse order when cleaning up D3D
- Made Throwanerror implementation throw an error instead of displaying a message box
- Fixed leaking D3D resources
- Added a pointer to an ID3D11Debug to dump live objects.