24 Commits

Author SHA1 Message Date
Aaron Gokaslan
ccfb175460 Apply various clang-tidy checks for smartprs and modern C++ types 2022-11-08 11:03:55 -05:00
Aaron Gokaslan
8da3d277c7 add missing std moves 2022-11-03 12:35:10 -04:00
slinky55
38ccb7e6c9 Used sizeof for buffer sizes instead of hardcoding values 2022-09-30 22:03:59 -04:00
slinky55
e2e45f7a14 Fixed issue with clang complaining about sprintf being depreciated 2022-09-30 00:34:33 -04:00
Kim Kulling
37be87b0bd Some minor findings 2022-04-19 23:37:16 +02:00
Kim Kulling
50c7301a38 Update copyrights 2022-01-10 21:13:43 +01:00
IOhannes m zmölnig
3b8126d26a Fix spelling mistake 2021-10-08 08:48:01 +02:00
kirillsurkov
5ca2cbb7ae Fix MinGW build 2021-08-28 20:04:37 +03:00
Krishty
758116b083 removed trailing spaces and tabs from source and text
This commit ignores the “contrib” folder in order to prevent merge conflicts in dependencies, should these be updated via git.
2021-07-29 13:28:51 +02:00
Hill Ma
aa883eda19 FBX: fix double precision build. 2021-07-15 11:54:55 -07:00
Kim Kulling
01930101c7 Merge branch 'master' into master 2021-06-29 20:45:09 +02:00
Pankaj Tyagi
6170c49155 Fixed:
1. FBX import is unable to read the texture UV rotation angle.
2. FBX export is unable to write the texture UV rotation angle.
2021-06-23 16:49:09 +05:30
Aaron Gokaslan
94c3abd841 Apply various performance fixes from clang-tidy 2021-06-22 12:27:15 -04:00
Kim Kulling
391d3195df Merge branch 'master' into fbx-lights-export 2021-06-10 12:27:14 +02:00
Jean-François Verdon
f13515a391 Adding basic support for lights in FBX exporter 2021-05-23 19:12:21 +02:00
Jagoon
f96e3cde2d Fix transform chain is applied twice 2021-05-23 00:06:05 +09:00
Jagoon
28e34878cb Fix fbx exporter bug if root node contains meshes. 2021-05-22 23:20:34 +09:00
Gordon Chapman
a5d0e99548 Fixed error in blendShapeChannel Weighting 2021-04-26 12:19:20 -07:00
Gordon Chapman
3fd865b4bf Added Blendshape Support to FBX Export 2021-03-24 18:10:03 -07:00
Kim Kulling
9e8dbd0ca5 Update copyrights to 2021. 2021-02-28 12:17:54 +01:00
Ryan Styrczula
3170c3d15c FBXExport: Fix crash if scene->mMetaData is null 2020-07-30 09:21:43 -04:00
Ryan Styrczula
0c2f7a119c FBXExporter: Forgot WritePropColor defaultValue 2020-07-13 13:56:06 -04:00
Ryan Styrczula
6619ec8253 FBXExporter: Use scene metadata for global settings
Models with non-standard axes and scale are not imported and exported
correctly if the input metadata is ignored.
2020-07-13 13:56:06 -04:00
Kim Kulling
f8e6512a63 Move format importer and exporter into its won folder. 2020-05-02 15:14:38 +02:00