Commit Graph

5601 Commits

Author SHA1 Message Date
contriteobserver
813b64ef52 corrected M3D_EXP_NOFACE test 2021-04-30 21:51:02 -07:00
contriteobserver
e51bb1e77e fixed signed/unsigned mismatch warning 2021-04-30 21:26:57 -07:00
contriteobserver
694f4c2e34 Merge branch 'master' into M3DasciiByDefault 2021-04-30 21:12:48 -07:00
contriteobserver
af0aca796e now compiling M3D ASCII support by default
addresses issue  #3777
2021-04-30 21:07:01 -07:00
Jason C
07257f4c66 Merge branch 'master' into patch-4 2021-04-30 22:23:23 -04:00
Garux
55abc49d6d improve md3::Q3 shader::cull keyword support
only use nonstandard winding order with `cull back`; might be excess too, since engine doesn't support this
2021-04-30 22:59:05 +03:00
Garux
0b7ebef497 fix path separator in md3 shader loading 2021-04-30 22:51:21 +03:00
Kim Kulling
2feda5b4b2 Merge branch 'master' into md2-mdc-const 2021-04-30 20:10:45 +02:00
Garux
149224091f support missing closing brace in material list after Ascii Scene Exporter v2.51 2021-04-30 10:37:06 +03:00
Kim Kulling
57091d761e Merge branch 'master' into md2-mdc-const 2021-04-30 00:56:50 +02:00
Kim Kulling
0b92abe9b4 Merge branch 'master' into empty-string-style 2021-04-30 00:54:57 +02:00
vfxgordon
5298ed8f9e Merge branch 'master' into fbxBlendshapes 2021-04-29 15:21:16 -07:00
Kim Kulling
73e05ab6d3 Merge branch 'master' into add-step-extension 2021-04-30 00:13:32 +02:00
Garux
edf12bd357 fix md2 orientation 2021-04-30 00:02:37 +03:00
Krishty
666b5eff76 added .step extension to IFC loader
The extension .step is at least as common as .stp, so both should be supported.
2021-04-29 21:29:10 +02:00
Garux
3717e66fae consider aiProcess_FlipWindingOrder in aiProcess_GenNormals & aiProcess_GenSmoothNormals 2021-04-29 20:52:06 +03:00
Garux
4798ff3882 fix hl1 mdl orientation, tex coords, face windings order 2021-04-29 20:50:50 +03:00
Garux
ebf5ef9a4b consider pScene->mRootNode->mTransformation set by some importers while using AI_CONFIG_PP_PTV_ROOT_TRANSFORMATION 2021-04-29 20:43:37 +03:00
Garux
db142da571 orient mdc correctly 2021-04-29 20:41:10 +03:00
Scott Baldric
f523b1e0d7 Merge branch 'master' into SceneCombiner_Memory_Leaks 2021-04-29 08:52:51 -05:00
Jason C
975de81ab6 Merge branch 'master' into patch-4 2021-04-28 22:23:17 -04:00
Kim Kulling
41e5acf060 Merge branch 'master' into ms-maxvollmer/importer_fixes 2021-04-28 20:26:38 +02:00
Kim Kulling
9a0b703db1 Merge branch 'master' into ms-maxvollmer/importer_fixes 2021-04-28 20:25:10 +02:00
Jason C
cf498c979a ASSIMP_ENABLE_DEV_IMPORTERS env var to control registration of wip importers; applied to X3D
- GetImporterInstanceList reads ASSIMP_ENABLE_DEV_IMPORTERS env var. Development importers are enabled if the env var is set and is not equal to the literal string "0".
- X3D importer will not be registered unless ASSIMP_ENABLE_DEV_IMPORTERS is set; addresses #3647.

TODO: If this change is incorporated, it should be documented.
NOTE: Effective git branch structure is a better solution. This is an alternate for #3825.
2021-04-28 11:16:49 -04:00
Kim Kulling
6abdd0cd3e Fix crash when reading 0 bytes
- This is a valid option so crash shall not happen
2021-04-28 16:38:22 +02:00
Scott Baldric
8e3fe6b30b Merge branch 'master' into SceneCombiner_Memory_Leaks 2021-04-28 09:16:02 -05:00
Krishty
260cc6bd26 reverted regression in 3DS transformation (issue #3802)
The regression was introduced to align 3DS export and import, but in fact it broke the transformation matrices on import. This commit reverts the relevant lines. Furthermore, matrix layout was double-checked with two other 3DS importers. Export was not considered.
2021-04-28 01:02:24 +02:00
Jason C
3acd42c22e Remove newline from name of Blender importer.
Addresses #3797.

Re-submitting this as a quick fix to the immediate issue while I think about the website field.
2021-04-26 20:27:28 -04:00
Gordon Chapman
64da2a4315 Merge remote-tracking branch 'upstream/master' into fbxBlendshapes 2021-04-26 13:51:22 -07:00
Gordon Chapman
a5d0e99548 Fixed error in blendShapeChannel Weighting 2021-04-26 12:19:20 -07:00
Max Vollmer (Microsoft Havok)
e1d6e1f377 Merge branch 'master' into ms-maxvollmer/importer_fixes 2021-04-26 14:53:32 +01:00
Krishty
e6a47d93c2 removed dead code from 0d29203e24 2021-04-24 13:29:15 +02:00
Krishty
afe947d5db fixed malformatted message 2021-04-24 12:38:31 +02:00
Krishty
9dc66b0003 removed dead code
BaseImporter::GetExtensionList() is not a virtual function; overriding it is useless. This probably stemmed from a misunderstanding.
2021-04-23 15:15:21 +02:00
Krishty
196deea7ce added missing file extensions to aiImporterDesc::mFileExtensions 2021-04-23 15:05:09 +02:00
Scott Baldric
4b47b7a552 Merge branch 'master' into SceneCombiner_Memory_Leaks 2021-04-23 07:42:32 -05:00
Scott Baldric
aae3788247 Fix: Removing double delete of texture items.
Textures were being double deleted after a merge scene because the
texture array wasn't being properly deleted at the end of merging.
Furthermore, the texture array was being sized to the number of
materials instead of the number of textures.
2021-04-22 08:49:47 -05:00
Kim Kulling
8881e65d62 Merge branch 'master' into strip-useless-gltf-write 2021-04-22 09:55:00 +02:00
Max Vollmer (Microsoft Havok)
44dc08f128 Remove GLTF tag, postprocessing is format independent 2021-04-21 16:20:58 +01:00
Max Vollmer (Microsoft Havok)
746d5cf964 * Throw instead of assert on invalid file input
* Check JSON object type before accessing members
* Ensure samplers input and output references are set before accessing them
2021-04-21 16:17:03 +01:00
Kim Kulling
873c6ffabe Merge branch 'master' into fix-import-export-confusion 2021-04-19 21:08:52 +02:00
Krishty
55dd5faafb fixed export exceptions on import
Ogre and 3MF imports threw DeadlyExportErrors under some circumstances. Bad for people who assumed that they only needed to catch DeadlyImportErrors. Changed them to DeadlyImportErrors.
2021-04-19 19:33:41 +02:00
Krishty
3fead344ad updated version string (if anyone cares) 2021-04-19 07:37:12 +02:00
Krishty
a19299d501 moved MD2/MDC tables from BSS to const data
Visual C++ is unable to identify them as constant data during optimization, so explicitly declare them const.
2021-04-17 00:32:04 +02:00
Krishty
f761dc72f4 style fix - initializing and assigning empty std::string properly
std::string s(""); s = ""; calls the copy constructor, which in turn calls strlen(), … assigning a default-constructed string generates fewer instructions and is therefore preferred.

With C++11 uniform initialization, you’d simply write s = { } instead.
2021-04-16 23:43:56 +02:00
Krishty
6cbeca5518 fixed glTF export stuff being pulled into the EXE even if building with ASSIMP_BUILD_NO_EXPORT
“LazyDictBase::WriteObjects()” in the two glTF implementations is only used for export. Since it’s a virtual method, and many compilers have trouble removing unreferenced virtual methods, glTF export stuff is pulled into the binary even if compiling without exports.

This commit removes said virtual function if only compiling for import.

This removes 75 KiB of useless code when compiled with Visual Studio for x64.
2021-04-16 20:44:40 +02:00
Kim Kulling
21b56b0058 Merge branch 'master' into tr1 2021-04-14 12:46:59 +02:00
Kim Kulling
0b61a8875a Merge branch 'master' into patch-1 2021-04-14 10:22:42 +02:00
Hill Ma
4aa52b3af8 Flip the check on _MSC_VER for using TR1 containers. 2021-04-13 11:15:52 -07:00
Kim Kulling
263d450300 Merge branch 'master' into master 2021-04-12 09:35:03 +02:00