Commit Graph

18 Commits

Author SHA1 Message Date
Kim Kulling
a2b8d66a86 Update license info. 2017-05-09 19:57:36 +02:00
Andy Maloney
0c7aac02eb Fixes spelling in comments 2016-12-07 21:31:51 -05:00
Jared Mulconry
4a63f1759c Fixed build warnings on MSVC14 x64 in the Ogre format sources. 2016-11-20 12:49:33 +11:00
Kim Kulling
7207e5117c Use new include bracktes. 2016-06-06 22:04:29 +02:00
Turo Lamminen
32e4dd0bd1 Ogre: Use C++11 range-based for loop 2016-05-23 17:30:48 +03:00
mensinda
5dacda0a08 replaced boost smart pointers with c++11 smart pointers 2016-04-05 23:23:53 +02:00
Kim Kulling
1191d03405 Update license info. 2016-01-01 21:07:24 +01:00
Richard
83de707587 Refactor: Expand tabs to 4 spaces 2015-06-28 16:04:15 -06:00
Richard
a96a595a7a Refactor: Trim trailing whitespace 2015-06-28 16:01:32 -06:00
Kim Kulling
2bfc353fde License info: update year info. 2015-06-28 21:48:25 +02:00
abma
bf4913b5c9 remove AssimpPCH.h: fixes #534 2015-04-16 01:00:17 +02:00
Turo Lamminen
5a74e07f5f Mark some more functions with AI_WONT_RETURN 2015-02-27 23:09:12 +02:00
Jonne Nauha
43e620e04a OgreImporter: Fix UV flip for binary meshes. Fix exception XML parsing when positions are declared in a previous vertex buffer than the currentl parsed one (that has eg. UVs). Remove debug prints from material parser. 2014-05-21 04:37:45 +03:00
Jonne Nauha
f8e1dcb102 OgreImporter: Mirror bool return for XmlSerializer as it is in BinarySerializer. Document its meaning. 2014-05-21 04:06:22 +03:00
Jonne Nauha
1129ae5a6e OgreImporter: Implement binary skeleton serialization. Fix bone/animation matrix stuff to be simpler (aka read as Quats to internal structures). Cleanup code for pull request. 2014-05-21 04:00:11 +03:00
Jonne Nauha
cf9b705829 OgreImporter: Move skeleton functions to the end of file (after mesh functions). Put all constant to same place in the file. Implement support for 'animationlinks' (skipped) and bone 'scale' (read to Bone but not utilized atm). 2014-05-21 00:09:30 +03:00
Jonne Nauha
0b937c5a4b OgreImporter: Proper rewrite of the XML parser to OgreXmlSerializer. Now more robust for XML sources, previously had hardcoded expectations on the child node ordering. Implement common Skeleton class for both binary and xml serialization. Implement shared IVertexData with proper bone assignment to Assimp bone weights functionality. 2014-05-20 04:52:53 +03:00
Jonne Nauha
4b16b182be OgreImporter: Implement Ogre binary mesh support (.mesh). All Ogre3D SDK media samples tested to work. Assimp repo does not yet have binary versions of Ogre meshes. 2014-05-18 11:57:44 +03:00