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7,124 Commits 19 Branches 43 Tags
461e21f66dd331f5d6d47b4abbf9f15525ddfaec
Commit Graph

6 Commits

Author SHA1 Message Date
Matias
575ef4d927 Added support for embedded textures to the FBXExporter (both binary and ASCII). Also made the FBX-namespaces more consistent (we had both Assimp::FBX:: and FBX::). Since we seem to support two types of embedded texture references (both asterisk+texture_id and filepath) I made the exporter use aiScene::GetEmbeddedTexture for looking up texture reference and integrated @loebl 's modification of the function to support the old ("*1") type of references (https://github.com/loebl/assimp/commit/e217358) 2019-05-09 14:50:22 +02:00
kimkulling
a06133ab52 Update copyrights. 2019-01-30 09:41:39 +01:00
Tommy
826243f289 Implement ascii FBX export.
It's available under the 'fbxa' format id.
2018-03-29 01:44:32 +02:00
Tommy
2dff6e2d5b FBXExportProperty: implement float and long array properties. 2018-03-26 18:27:15 +02:00
Marco Di Benedetto
9d813a48b0 fixed emply buffer stream write, removed some cast warnings. 2018-03-19 18:22:27 +01:00
Tommy
242b5d5874 Initial FBX Export Support, sponsored by MyDidimo (mydidimo.com).
Supports:
 * mesh data with normals and uvs
 * lambert and phong materials
 * file textures
 * bones / skeletons
 * skinning

Does not yet support:
 * animations
 * cameras
 * lights
 * embedded textures
2018-02-19 13:53:55 +01:00
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