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60e9157699fcc3c0c00a3fcd024ae455eee05f05
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3 Commits

Author SHA1 Message Date
Paul Arden
9aa9238e7e Copy texture data before handing on to asset which then handles freeing of the memory. This prevents the memory being released twice which was throwing an error. Fixes issue #2714. 2019-10-18 14:40:41 +11:00
Kim Kulling
2da3a38d60 Fix the compile pass, still unresolved symbols. 2019-06-10 23:26:00 +02:00
Kim Kulling
57c46db042 Reorg of code. 2019-06-06 14:45:43 +02:00
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