Commit Graph

4816 Commits

Author SHA1 Message Date
Kim Kulling
6205af4efb replace NULL and avoid ai_assert with more than 2 tests. 2020-06-23 21:05:42 +02:00
Kim Kulling
6397bfbf90 replace NULL by nullptr on loadFile. 2020-06-21 12:03:38 +02:00
Kota Iguchi
6acaaee80f Check invalid vertex id for bone weight 2020-06-20 15:27:28 +09:00
Kim Kulling
b3af5c5a14 closes https://github.com/assimp/assimp/issues/3253 : remove useless code 2020-06-17 20:37:39 +02:00
kimkulling
524e2e4728 fix warning, hopefully ... 2020-06-15 21:34:49 +02:00
Kim Kulling
31b8d4710f Merge branch 'master' into issue_3165 2020-06-15 20:32:00 +02:00
Kim Kulling
15f11aec93 Merge branch 'master' into gltf2_targetNames_export 2020-06-14 09:43:09 +02:00
kimkulling
f938a6b744 fix leak: just ignore broken texture coordinates. 2020-06-12 14:52:02 +02:00
kimkulling
1e0c5f26b4 Merge branch 'migenius-migenius-fix-texcoord' of https://github.com/assimp/assimp into migenius-migenius-fix-texcoord 2020-06-12 12:30:11 +02:00
kimkulling
ad62e6e863 fix unittest check - cannot work, just crash shall not occurr any more. 2020-06-12 12:29:51 +02:00
Kim Kulling
f67c71d5c7 Merge branch 'master' into fbx_blendshape_channelName 2020-06-12 10:55:32 +02:00
Kim Kulling
ffaa634c48 Merge branch 'master' into issue_3165 2020-06-09 10:48:27 +02:00
Kim Kulling
88c1509d69 Remove dead code 2020-06-09 10:15:35 +02:00
Kim Kulling
620bebb999 diable warning only for gcc 8.0 or greater 2020-06-09 10:14:57 +02:00
Kim Kulling
42afc40d16 Disable warning only for gcc 8.0 or greater 2020-06-09 10:13:43 +02:00
Kim Kulling
35fb4c9370 Remove dead code 2020-06-09 10:07:25 +02:00
Kim Kulling
5c7bed01f1 remove dead code. 2020-06-09 10:06:50 +02:00
Paul Arden
9e46f9751f Check for invalid texture coordinate accessor. Fixes #3269. 2020-06-09 15:49:38 +10:00
Yingying Wang
26421aebc9 support channel name in blendshape name 2020-06-08 13:33:16 -07:00
Kim Kulling
b37d42f6b5 Perform sanity check only in debug
closes https://github.com/assimp/assimp/issues/3255
2020-06-07 18:03:47 +02:00
Kim Kulling
e6446e1e68 Merge branch 'master' into issue_3258 2020-06-07 08:23:04 +02:00
Alec
2c0df39ef3 Added rapidjson define to avoid warnings in c++17 2020-06-06 14:33:41 +02:00
Kim Kulling
62273b63e5 closes https://github.com/assimp/assimp/issues/3256: Remove redundand code 2020-06-06 12:22:01 +02:00
Yingying Wang
4e34853ac7 gltf2 export target names for blendshapes 2020-06-05 12:17:27 -07:00
Kim Kulling
6d04e16c7e Merge branch 'master' into issue_3165 2020-05-28 21:51:58 +02:00
kimkulling
d40a3026db closes https://github.com/assimp/assimp/issues/3165: fix gcc build. 2020-05-28 21:02:13 +02:00
Kim Kulling
2c9cfefe67 Merge branch 'master' into gltf2_sparseAccessor_import 2020-05-26 21:30:51 +02:00
Kim Kulling
e33ed9e7a1 File is duplicated
closes https://github.com/assimp/assimp/issues/3238
2020-05-25 20:30:18 +02:00
Kim Kulling
78c9ac2889 Merge branch 'master' into gltf2_sparseAccessor_import 2020-05-25 16:11:01 +02:00
Kim Kulling
a97e4c15b3 Merge branch 'master' into master 2020-05-21 21:15:50 +02:00
Kim Kulling
ecfca1d5c5 Merge branch 'master' into verboseLogging 2020-05-21 18:30:52 +02:00
Ryan Styrczula
c4055d04b4 Fix double free caused in FindInvalidDataProcess
In debug builds, there's no issues, but in release, an invalid mesh that
is deleted in FindInvalidDataProcess will be double free'd when the
parent scene is destroyed.
2020-05-19 14:38:10 -04:00
Yingying Wang
193deb3441 cleanup 2020-05-18 12:01:09 -07:00
Yingying Wang
e39c632809 cleanup 2020-05-18 11:50:51 -07:00
Yingying Wang
0897c4c7be merge 2020-05-18 11:31:44 -07:00
Yingying Wang
02cbd36271 pull master 2020-05-18 11:15:18 -07:00
Kevin Shepherd
e9a3cc2c8a Fixed rotation order bug in BVH Loader
This bug has been present since after the 4.10 release.
It fixes the issue "play the bvh error" #2187
Almost all bvh files are affected, such as any of the CMU library.
The bug is caused by the introduction of channelMap in the BVHLoader.cpp - function void BVHLoader::CreateAnimation(aiScene *pScene).  The channelMap loses the rotation order present oin the BVH file, and always applies the rotations in X,Y,Z order.
2020-05-18 16:07:46 +01:00
Malcolm Tyrrell
14692368d5 Same for LogDebug -> LogVerboseDebug 2020-05-18 11:55:14 +01:00
Malcolm Tyrrell
87a7662bee More thinks using VERBOSE_DEBUG 2020-05-18 11:45:00 +01:00
Kim Kulling
2438e1b52e Merge branch 'master' into gltf2_fix_skin_recursion 2020-05-18 09:05:28 +02:00
Kim Kulling
4b0a3305b1 Merge branch 'master' into master 2020-05-17 13:54:10 +02:00
Kim Kulling
4f24b3dac2 Merge branch 'added_check_before_using' of https://github.com/qarmin/assimp into qarmin-added_check_before_using 2020-05-17 11:48:24 +02:00
Kim Kulling
cfbdacb02a Merge branch 'master' into bug-3201-collada_root_meshes 2020-05-16 20:50:34 +02:00
Malcolm Tyrrell
d70685d37f Fix typo 2020-05-15 17:50:48 +01:00
Malcolm Tyrrell
90cdbd9d9a Fix ups 2020-05-15 17:46:50 +01:00
Malcolm Tyrrell
434c5e3d37 More verbose logging 2020-05-15 17:29:49 +01:00
Malcolm Tyrrell
e11d78596f Use verbose debug logging in certain places 2020-05-15 17:26:17 +01:00
Malcolm Tyrrell
5e0136d737 Add concept of verboseDebug 2020-05-15 17:23:07 +01:00
Malcolm Tyrrell
2ffd1cb8db nits 2020-05-15 17:22:15 +01:00
Malcolm Tyrrell
bcca3a0d79 No need for bespoke macros 2020-05-15 17:22:02 +01:00