Commit Graph

1221 Commits

Author SHA1 Message Date
Kim Kulling
cd0ef869e3 Kimkulling/mark blender versions as not supported (#5370)
* Cleanup defs + add deprecated macro

* Remove empty line

* Remove dead code

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Co-authored-by: Kim Kulling <kim.kulling@draeger.com>
2024-09-05 23:40:19 +02:00
RichardTea
ed3fccd5db Add option to ignore FBX custom axes (#5754)
AI_CONFIG_IMPORT_FBX_IGNORE_UP_DIRECTION
Default false

Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-09-05 21:03:26 +02:00
Aliaksandr Kasmachou
924106188e feat: add option for creating XCFramework and configure minimum iOS target (#5648)
* feat: add option for creating XCFramework and configure minimum iOS target with a build parameter

* style: update indents for iOS bash script

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Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-08-29 23:05:32 +02:00
imdongye
d32370ff12 fix GetShortFilename function (#5728)
when blender export fbx then embedded texture path have slash and back slash.
so GetShortFilename have to check both types of slashes

Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-08-25 17:11:19 +02:00
Sanchikuuus
12ed0286e4 Added more Maya materials (#5101)
* Added more Maya materials

Added Maya materials to list and add setting texture properties for getting lost textures to mesh

* Update utMaterialSystem.cpp

Now new enumerators are handled by a case label in utMaterialSystem.cpp

* Update material.h

- Fix tests: use the correct max material parameter

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Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-08-24 11:29:47 +02:00
sacereda
d83904e3ee Expose aiGetEmbeddedTexture to C-API (#5382)
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-08-21 21:15:57 +02:00
Måns Andersen
b992ff278b Remove recursive include (#5705)
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-08-13 16:14:31 +02:00
Kim Kulling
e63d3ed8e7 Make coord transfor for hs1 files optional (#5687)
* Make coord transfor for hs1 files optional

* Add config switch for HS1 transformation transformation
2024-07-31 18:39:39 +02:00
Kim Kulling
da281b7f48 Introduce interpolation mode to vectro and quaternion keys 2024-07-17 15:49:17 +02:00
Kim Kulling
35e4f1bf64 Kimkulling/fix double precision tests (#5660)
* Make color single precision

* Fix the unittests for double precision

* Fix merge issues

* Fix issues with Vertex + Color4

* Fix vertex operator, some tests are still red.
2024-07-12 14:37:49 +02:00
Steve M
0cb1693689 [USD] Integrate "tinyusdz" project (#5628)
* Squash development commits for PR

* Fix failing build on armeabi-v7a via android NDK

* Update with blendshape support

* Migrate to auto-cloning and patching tinyusdz (instead of manually copying files)

* Update to latest rendermesh-refactor branch commit

* Remove tracked file

* Update to use recent commit to "dev" branch

"rendermesh-refactor" was merged to "dev" around 9 May 2024 but merge
was not obvious from commit messages

* Add UNUSED() macro

(cherry picked from commit d89fe8f034c353cc5cc5b3ac78cd8845e006de38)

* Update tinyusdz branch

* Prevent per-ABI (x86, x86_64 etc) clone on android

* Add verbose logging cmake option

* Fix macro and patch

* Address compiler warnings

* Address compiler warnings

* Address compiler warnings

* Attempt prevent re-clone/re-patch once downloaded by any ABI build

* Disable tinyusdz clone/build by default

assimp github PR auto-CI checks clone/build the tinyusdz code, and reject PR
due to compiler warnings in the 3rd party external tinyusdz project

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Co-authored-by: Steve M <praktique-tellypresence@yahoo.com>
2024-07-12 13:25:35 +02:00
Stepan Hrbek
206839d4f2 Allow empty slots in mTextureCoords (#5636)
* Allow empty slots in aiMesh::mTextureCoords.
1.Explicitly say in documentation that empty slots are allowed (it was unclear).
2.Change GetNumUVChannels() implementation to allow empty slots.
3.Revert fraction of 2da2835b29 where empty slots are detected and error logged.

* Fix #5632 by reverting fraction of d6aacefa1e where Collada texcoords are renumbered to avoid empty slots.

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Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-07-10 09:01:53 +02:00
Markus Prettner
7e053cc641 Fix names of enum values in docstring of aiProcess_FindDegenerates (#5640)
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-07-02 22:11:52 +02:00
Matthias Möller
35976a4eb4 fixes some uninit bool loads (#5644)
This commit fixes some bool loads which are not initialized. With ubsan and the "option -fsanitize=bool", this results in a runtime error during test execution.

Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-07-02 21:54:18 +02:00
Kim Kulling
a51500ba2b Draft: Update init of aiString (#5623)
* Draft: Update init of aiString

- closes https://github.com/assimp/assimp/issues/5622

* Update types.h

* Fix typo

* Fix another typo

* Adapt usage of AI_MAXLEN

* Fix compare operator

* Add missing renames
2024-06-17 13:12:54 +02:00
Kim Kulling
97cbecb859 Move revision.h and revision.h.in to include folder (#5615) 2024-06-12 21:01:03 +02:00
Kim Kulling
a722e33027 Move aiScene constructor (#5614) 2024-06-11 21:19:52 +02:00
Kim Kulling
e963a863ce Add trim to xml string parsing (#5611) 2024-06-10 22:25:28 +02:00
Kim Kulling
fd3f092d6e Optimize readability (#5578) 2024-05-18 22:06:04 +02:00
Kim Kulling
2521909b8c Fix integer overflow (#5581)
- closes https://github.com/assimp/assimp/issues/5579
2024-05-18 19:05:10 +02:00
Kim Kulling
b41ffa5561 Remove default destructor definitions from cpp files (#5528) 2024-04-07 21:42:52 +02:00
Tom Heaton
1f920ee1fe Update matrix4x4.h (#5507)
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-04-07 20:16:48 +02:00
RoboSchmied
52c2b6896a Fix 16 typos (#5518)
Signed-off-by: RoboSchmied <github@roboschmie.de>
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-04-06 21:26:32 +02:00
sSsA01
f95050e7aa Append a setting "AI_CONFIG_EXPORT_FBX_TRANSPARENCY_FACTOR_REFER_TO_OPACITY". (#5450)
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-02-27 20:26:13 +01:00
Kim Kulling
01231d0e60 Add 2024 to copyright infos (#5475) 2024-02-23 22:30:05 +01:00
Kim Kulling
0664882763 Add zlib-header to ZipArchiveIOSystem.h (#5473)
- closes https://github.com/assimp/assimp/issues/5430
2024-02-23 11:30:37 +01:00
Kim Kulling
94bc568d13 Include defs in not cpp-section (#5466)
- closes https://github.com/assimp/assimp/issues/5428
2024-02-16 15:21:49 +01:00
fvbj
2d98f6a880 Fix identity matrix check (#5445)
* Fix identity matrix check

Adds an extra epsilon value to check the matrix4x4 identity. The method is also used to export to GLTF/GLTF2 format to check node transformation matrices. The epsilon value can be set using AI_CONFIG_CHECK_IDENTITY_MATRIX_EPSILON with the default value set to 10e-3f for backward compatibility of legacy code.

* Fix type of float values in the unit test

* Update matrix4x4.inl

Fix typo

* Update matrix4x4.inl

Remove dead code.

* Add isIdentity-Test

* Update AssimpAPITest_aiMatrix4x4.cpp

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Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-02-06 21:24:41 +01:00
Kim Kulling
c08e3b4abb Add bounds checks to the parsing utilities. (#5421)
* Add bounds checks to the parsing utilities.

* Fix merge conflicts in ACLoader.

* Fix loaders

* Fix unittest of AC-Loader.

* Remove dead code.

* Md5Parser fixes

* Fix md5-parsing

* Fix Merge conflict

* Fix merge conflicts.

* Md5: Fix warning: missing return statement.
2024-01-30 14:32:41 +01:00
Kim Kulling
d5f35582d4 Introduce aiBuffer
We have a lot of parsing tools which are not doing any kind of bound checking. This is the first approach to solve these issues.
2024-01-30 10:43:03 +01:00
Kim Kulling
636fbd65b3 Refactorings: come code cleanups 2023-12-29 16:55:37 +01:00
Alexander Wagner
df33d33e8f - removed commented code 2023-12-20 20:55:04 +01:00
Alexander Wagner
4034df8b6e - removed unused include 2023-12-20 20:55:04 +01:00
Alexandre Avenel
e4e2c63e0c Fix heap-buffer overflow in PLY parser 2023-11-20 08:43:17 +01:00
Kim Kulling
4535e37fc6 Fix namespaces. 2023-11-12 21:09:33 +01:00
Kim Kulling
8cf2d6e588 Refactoring: Some cleanups 2023-11-12 21:09:33 +01:00
David Marčinković
945c77d699 Fix double free when the mesh contains duplicate bones. 2023-10-21 08:11:37 +01:00
fvbj
8fcc65a8af Extension of data export to GLB/GLTF format
Allows to export unlimited (more than 4) bones per vertex
Use JOINTS_1,2,.. and WEIGHTS_1,2,...
Added AI_CONFIG_EXPORT_GLTF_UNLIMITED_SKINNING_BONES_PER_VERTEX flag
2023-10-08 14:43:53 +00:00
Kim Kulling
f9d3e7015b Update types.h
- closes https://github.com/assimp/assimp/issues/5247
2023-09-25 14:22:00 +02:00
Kim Kulling
fb23ef7c02 Update: Update code version 2023-09-23 18:35:48 +02:00
Батхишиг
fa71b84c1c ai_epsilon bug fixed in C (#5231) 2023-09-18 14:48:30 +02:00
Kim Kulling
2af4247260 Fix: Fix compilation for clang 14.0.3 (#5223)
* Fix: Fix compilation for clang 14.0.3

- closes https://github.com/assimp/assimp/issues/5203

* Update mesh.h

* Update mesh.h

Fix a typo.
2023-09-11 10:51:51 +02:00
Kim Kulling
b52731c707 Merge branch 'master' into irrfix 2023-08-29 14:22:22 +02:00
Kim Kulling
cc2c5d3ae3 Merge branch 'master' into collada-ignore-unit-size-property 2023-08-29 14:01:40 +02:00
Kim Kulling
b9ea538e6f Merge branch 'master' into master 2023-08-28 11:11:50 +02:00
PencilAmazing
2e60cb6ae6 Merge branch 'master' into irrfix 2023-08-14 01:50:06 -04:00
Martin Weber
d8a7399a04 Merge branch 'assimp:master' into collada-ignore-unit-size-property 2023-08-10 08:10:18 +02:00
Pavel Rojtberg
20a2cc4c94 it is the importer, not the postproc 2023-08-09 02:05:44 +02:00
Pavel Rojtberg
2baadf2fe5 Be more precise regarding index buffer 2023-08-08 18:34:13 +02:00
Martin Weber
bb1873dd22 Collada: added import property to disable unit size scaling 2023-08-04 09:54:55 +02:00