Commit Graph

4769 Commits

Author SHA1 Message Date
Kevin Shepherd
e9a3cc2c8a Fixed rotation order bug in BVH Loader
This bug has been present since after the 4.10 release.
It fixes the issue "play the bvh error" #2187
Almost all bvh files are affected, such as any of the CMU library.
The bug is caused by the introduction of channelMap in the BVHLoader.cpp - function void BVHLoader::CreateAnimation(aiScene *pScene).  The channelMap loses the rotation order present oin the BVH file, and always applies the rotations in X,Y,Z order.
2020-05-18 16:07:46 +01:00
Kim Kulling
2438e1b52e Merge branch 'master' into gltf2_fix_skin_recursion 2020-05-18 09:05:28 +02:00
Kim Kulling
4b0a3305b1 Merge branch 'master' into master 2020-05-17 13:54:10 +02:00
Kim Kulling
4f24b3dac2 Merge branch 'added_check_before_using' of https://github.com/qarmin/assimp into qarmin-added_check_before_using 2020-05-17 11:48:24 +02:00
Kim Kulling
cfbdacb02a Merge branch 'master' into bug-3201-collada_root_meshes 2020-05-16 20:50:34 +02:00
Matias Kangasjärvelä
7a16a7a7e4 Fix infinite recursion in gltf2 skin parsing
Previously parsing a node caused the skin that was attached to it
to be parsed, which caused the skins node joints to be parsed,
which could cause the skin to be re-parsed leading to infinite or
at the very least exponential recursion.

The fix is to just get a reference to a temporarily uninitialized
skin as they were being parsed after the scene graph just to be safe
anyway. This way we avoid the recursion problem and all the references
will be valid in the end.
2020-05-15 16:48:41 +03:00
kimkulling
464d4cf99a Merge branch 'master' of https://github.com/inhosens/assimp into inhosens-master 2020-05-15 15:08:30 +02:00
kimkulling
246ec2b0dc Merge branch 'migenius-fix-ortho' of https://github.com/migenius/assimp into migenius-migenius-fix-ortho 2020-05-15 13:37:03 +02:00
kimkulling
a6b5abd698 Merge branch 'master' of https://github.com/zyndor/assimp into zyndor-master 2020-05-15 08:51:46 +02:00
Kim Kulling
2571b47a28 Merge branch 'master' into bug-3177-dae-geo-id 2020-05-13 20:24:53 +02:00
Jeremy Cytryn
c3a21666da Make gltf2 export normal normalization safe
This avoids introducing NaNs e.g. when the input mesh has 0-length normals
2020-05-11 12:02:38 -07:00
Jeremy Cytryn
c5a9fbd47f Gracefully handle NaNs and Infs in gltf2 accessor bound computation 2020-05-11 12:02:38 -07:00
Jeremy Cytryn
aef4ecada5 Fail gltf/gltf2 export whenever invalid / incomplete JSON is generated
This can happen currently for example if NaNs are introduced in accessor bounds as rapidjson cannot write NaN/inf floats (see subsequent commit for fix there) and will halt writing to buffer at this point.  Fix here ensures that whenever anything like this happens we throw an exception so this ends up as a registered export failure case, rather than silently exporting the incomplete JSON
2020-05-11 12:02:38 -07:00
hoshiryu
3fdcd0861f Fix fbx rotation ; 2020-05-11 10:28:05 +02:00
kimkulling
a1bcca2c99 remove step prototype: does not work this way. 2020-05-07 14:00:40 +02:00
Kim Kulling
89a865ce19 Merge branch 'master' into master 2020-05-06 22:07:39 +02:00
Sercan Degirmenci
201347700f fix incorrect header path on framework build 2020-05-06 16:15:23 +03:00
Yingying Wang
60e8146b9f fix wrong target idx when importing 2020-05-05 12:51:40 -07:00
RichardTea
56a4e61533 Collada: Don't copy the scene when exporting
This was purely to add a virtual top-level node
Use a flag instead.
Also add more const
2020-05-05 10:16:13 +01:00
RichardTea
6e447b2c44 Merge branch 'bug-3177-dae-geo-id' into bug-3201-collada_root_meshes 2020-05-05 09:52:08 +01:00
RichardTea
d1ae6ac77a Fix typo in <visual_scene>
Swapped Id and Name
2020-05-05 09:51:41 +01:00
RichardTea
fa1d2f09db Merge branch 'master' into bug-3177-dae-geo-id 2020-05-05 09:33:48 +01:00
Kim Kulling
ddee1b1ddb Merge branch 'master' into aaronfranke-file-formatting 2020-05-05 10:21:46 +02:00
kkulling
4e16716924 Merge branch 'file-formatting' of https://github.com/aaronfranke/assimp into aaronfranke-file-formatting 2020-05-05 10:17:52 +02:00
Kim Kulling
bf95d1da7c fix conversion 2020-05-04 21:48:46 +02:00
RichardTea
8e73984a11 Collada Root Nodes aren't allowed to have meshes
Create a null parent node instead
2020-05-04 17:47:09 +01:00
RichardTea
6e200cb0d3 Merge branch 'master' into bug-3177-dae-geo-id
Impossible merge, have discarded upstream
2020-05-04 13:59:09 +01:00
RichardTea
ea917bd4ae Move Collada into AssetLib folder
Should make the merge easier
2020-05-04 13:54:49 +01:00
Kim Kulling
91fa9a102b closes https://github.com/assimp/assimp/issues/3181: fix typo for light type. 2020-05-03 12:17:32 +02:00
Kim Kulling
3b06f57150 add missing inclde + 2020-05-02 21:11:47 +02:00
Kim Kulling
514593548d add assert-test for nullptr. 2020-05-02 21:07:41 +02:00
Kim Kulling
3329e76263 closes https://github.com/assimp/assimp/issues/3178: throw exception in case of invalid export stream. 2020-05-02 21:06:55 +02:00
Kim Kulling
f8e6512a63 Move format importer and exporter into its won folder. 2020-05-02 15:14:38 +02:00
RichardTea
1dabb1a094 Collada: Fix crash with AI_CONFIG_IMPORT_COLLADA_USE_COLLADA_NAMES
Add unit test for this
2020-05-01 14:59:09 +01:00
RichardTea
3e2dd186d1 Merge branch 'master' into bug-3177-dae-geo-id 2020-05-01 12:08:12 +01:00
RichardTea
5b9f207f1f ColladaExporter cleanup
Namespace, NULL and includes
2020-05-01 11:54:34 +01:00
RichardTea
ee16d2c4c9 Fix camera, light and bone unique ids
Bones don't have a unit test yet
2020-05-01 11:13:38 +01:00
RichardTea
083ebdbc2e Collada Export: More unique Ids
Nodes, Materials, Animations, Lights, Cameras, Bones
2020-04-30 18:28:06 +01:00
Kim Kulling
2d9d112015 fix warning 2020-04-29 21:35:42 +02:00
Kim Kulling
1c30b7bf8e tryout: check if leak is coupled to type double. 2020-04-29 21:31:01 +02:00
Kim Kulling
e0bc0f7fad try to fix double memleak. 2020-04-29 21:19:15 +02:00
Kim Kulling
da2bf5c7a4 fix wrong size 2020-04-29 21:13:46 +02:00
Kim Kulling
f808ed9fb5 fbxconverter: fix memoryleak. 2020-04-29 20:52:49 +02:00
Kim Kulling
c6131ce38a scenecombiner: fix leak. 2020-04-29 20:43:23 +02:00
RichardTea
ff9f3b8608 Collada: Ensure <geometry> has unique id
Use the "id" for mesh names by default.
Set option AI_CONFIG_IMPORT_COLLADA_USE_COLLADA_NAMES to use the mesh "name" instead
2020-04-29 17:17:46 +01:00
RichardTea
2c6ac23a4e Apply Assimp clangformat to touched Collada files 2020-04-29 14:21:17 +01:00
Rafał Mikrut
6967a02fcb Merge branch 'master' into added_check_before_using 2020-04-28 18:33:29 +00:00
qarmin
4dfdbbf171 Check index before using 2020-04-28 20:31:59 +02:00
Kim Kulling
efa046366e Retrigger build 2020-04-28 09:14:53 +02:00
luca
4488e3e745 build on Linux with gcc and clang; warning as error only for 'assimp' target 2020-04-27 23:38:33 -07:00