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7,963 Commits 19 Branches 43 Tags
fe2fdcf77c6df1d4436f68dc47b6246790ccba7c
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6 Commits

Author SHA1 Message Date
Cory Fabre
136996e1f6 Use std::numeric_limits for double max 2019-11-22 10:56:31 -06:00
Cory Fabre
36ca37f9ac Merge branch 'master' into fix_gltf_accessor_overflow 2019-11-22 00:14:11 -06:00
Cory Fabre
91e6d3abeb Fix glTF Accessor min and max values 2019-11-21 23:46:14 -06:00
Paul Arden
9aa9238e7e Copy texture data before handing on to asset which then handles freeing of the memory. This prevents the memory being released twice which was throwing an error. Fixes issue #2714. 2019-10-18 14:40:41 +11:00
Kim Kulling
2da3a38d60 Fix the compile pass, still unresolved symbols. 2019-06-10 23:26:00 +02:00
Kim Kulling
57c46db042 Reorg of code. 2019-06-06 14:45:43 +02:00
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