/* Open Asset Import Library (assimp) ---------------------------------------------------------------------- Copyright (c) 2006-2012, assimp team All rights reserved. Redistribution and use of this software in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of the assimp team, nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission of the assimp team. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------- */ #ifndef AI_OGRESTRUCTS_H_INC #define AI_OGRESTRUCTS_H_INC #ifndef ASSIMP_BUILD_NO_OGRE_IMPORTER #include "AssimpPCH.h" #include "MemoryIOWrapper.h" /** @note Parts of this implementation, for example enums, deserialization constants and logic has been copied directly with minor modifications from the MIT licensed Ogre3D code base. See more from https://bitbucket.org/sinbad/ogre. */ namespace Assimp { namespace Ogre { // Forward decl class Mesh; class SubMesh2; #define OGRE_SAFE_DELETE(p) delete p; p=0; // Typedefs typedef Assimp::StreamReaderLE MemoryStreamReader; typedef Assimp::MemoryIOStream MemoryStream; typedef boost::shared_ptr MemoryStreamPtr; typedef std::map VertexBufferBindings; // Ogre Vertex Element class VertexElement { public: /// Vertex element semantics, used to identify the meaning of vertex buffer contents enum Semantic { /// Position, 3 reals per vertex VES_POSITION = 1, /// Blending weights VES_BLEND_WEIGHTS = 2, /// Blending indices VES_BLEND_INDICES = 3, /// Normal, 3 reals per vertex VES_NORMAL = 4, /// Diffuse colours VES_DIFFUSE = 5, /// Specular colours VES_SPECULAR = 6, /// Texture coordinates VES_TEXTURE_COORDINATES = 7, /// Binormal (Y axis if normal is Z) VES_BINORMAL = 8, /// Tangent (X axis if normal is Z) VES_TANGENT = 9, /// The number of VertexElementSemantic elements (note - the first value VES_POSITION is 1) VES_COUNT = 9 }; /// Vertex element type, used to identify the base types of the vertex contents enum Type { VET_FLOAT1 = 0, VET_FLOAT2 = 1, VET_FLOAT3 = 2, VET_FLOAT4 = 3, /// alias to more specific colour type - use the current rendersystem's colour packing VET_COLOUR = 4, VET_SHORT1 = 5, VET_SHORT2 = 6, VET_SHORT3 = 7, VET_SHORT4 = 8, VET_UBYTE4 = 9, /// D3D style compact colour VET_COLOUR_ARGB = 10, /// GL style compact colour VET_COLOUR_ABGR = 11, VET_DOUBLE1 = 12, VET_DOUBLE2 = 13, VET_DOUBLE3 = 14, VET_DOUBLE4 = 15, VET_USHORT1 = 16, VET_USHORT2 = 17, VET_USHORT3 = 18, VET_USHORT4 = 19, VET_INT1 = 20, VET_INT2 = 21, VET_INT3 = 22, VET_INT4 = 23, VET_UINT1 = 24, VET_UINT2 = 25, VET_UINT3 = 26, VET_UINT4 = 27 }; VertexElement(); /// Size of the vertex element in bytes. size_t Size() const; /// Count of components in this element, eg. VET_FLOAT3 return 3. size_t ComponentCount() const; /// Type as string. std::string TypeToString(); /// Semantic as string. std::string SemanticToString(); static size_t TypeSize(Type type); static size_t ComponentCount(Type type); static std::string TypeToString(Type type); static std::string SemanticToString(Semantic semantic); uint16_t index; uint16_t source; uint16_t offset; Type type; Semantic semantic; }; typedef std::vector VertexElementList; // Ogre Vertex Data class VertexData { public: VertexData(); ~VertexData(); /// Releases all memory that this data structure owns. void Reset(); /// Get vertex size for @c source. uint32_t VertexSize(uint16_t source) const; /// Get vertex buffer for @c source. MemoryStream *VertexBuffer(uint16_t source); /// Get vertex element for @c semantic for @c index. VertexElement *GetVertexElement(VertexElement::Semantic semantic, uint16_t index = 0); /// Vertex count. uint32_t count; /// Vertex elements. VertexElementList vertexElements; /// Vertex buffers mapped to bind index. VertexBufferBindings vertexBindings; }; // Ogre Index Data class IndexData { public: IndexData(); ~IndexData(); /// Releases all memory that this data structure owns. void Reset(); /// Index size in bytes. size_t IndexSize() const; /// Face size in bytes. size_t FaceSize() const; /// Index count. uint32_t count; /// Face count. uint32_t faceCount; /// If has 32-bit indexes. bool is32bit; /// Index buffer. MemoryStreamPtr buffer; }; /// Ogre Pose class Pose { public: struct Vertex { uint32_t index; aiVector3D offset; aiVector3D normal; }; typedef std::map PoseVertexMap; Pose() : target(0), hasNormals(false) {} /// Name. std::string name; /// Target. uint16_t target; /// Does vertices map have normals. bool hasNormals; /// Vertex offset and normals. PoseVertexMap vertices; }; /// Ogre Pose Key Frame Ref struct PoseRef { uint16_t index; float influence; }; /// Ogre Pose Key Frame struct PoseKeyFrame { /// Time position in the animation. float timePos; std::vector references; }; /// Ogre Morph Key Frame struct MorphKeyFrame { /// Time position in the animation. float timePos; MemoryStreamPtr buffer; }; /// Ogre Animation Track struct VertexAnimationTrack { enum Type { /// No animation VAT_NONE = 0, /// Morph animation is made up of many interpolated snapshot keyframes VAT_MORPH = 1, /// Pose animation is made up of a single delta pose keyframe VAT_POSE = 2 }; /// Vertex data target. /** 0 == shared geometry >0 == submesh index + 1 */ uint16_t target; Type type; std::vector poseKeyFrames; std::vector morphKeyFrames; }; /// Ogre Animation /** @todo Port OgreImporter::Animation to this and rename this to Animation! */ class Animation2 { public: Animation2(Mesh *_parentMesh); /// Returns the associated vertex data for a track in this animation. VertexData *AssociatedVertexData(VertexAnimationTrack *track) const; /// Parent mesh. Mesh *parentMesh; /// Animation name. std::string name; /// Base animation name. std::string baseName; /// Length in seconds. float length; /// Base animation key time. float baseTime; /// Animation tracks. std::vector tracks; }; /// Ogre Vertex Bone Assignment struct VertexBoneAssignment { uint32_t vertexIndex; uint16_t boneIndex; float weight; }; /// Ogre SubMesh /** @todo Port OgreImporter::SubMesh to this and rename this to SubMesh! */ class SubMesh2 { public: /// @note Full list of Ogre types, not all of them are supported and exposed to Assimp. enum OperationType { /// A list of points, 1 vertex per point OT_POINT_LIST = 1, /// A list of lines, 2 vertices per line OT_LINE_LIST = 2, /// A strip of connected lines, 1 vertex per line plus 1 start vertex OT_LINE_STRIP = 3, /// A list of triangles, 3 vertices per triangle OT_TRIANGLE_LIST = 4, /// A strip of triangles, 3 vertices for the first triangle, and 1 per triangle after that OT_TRIANGLE_STRIP = 5, /// A fan of triangles, 3 vertices for the first triangle, and 1 per triangle after that OT_TRIANGLE_FAN = 6 }; SubMesh2(); ~SubMesh2(); /// Releases all memory that this data structure owns. /** @note Vertex and index data contains shared ptrs that are freed automatically. In practice the ref count should be 0 after this reset. */ void Reset(); /// Covert to Assimp mesh. aiMesh *ConvertToAssimpMesh(Mesh *parent); /// SubMesh index. unsigned int index; /// SubMesh name. std::string name; /// Material used by this submesh. std::string materialRef; /// Texture alias information. std::string textureAliasName; std::string textureAliasRef; /// Assimp scene material index used by this submesh. /** -1 if no material or material could not be imported. */ int materialIndex; /// Vertex data. VertexData *vertexData; /// Index data. IndexData *indexData; /// If submesh uses shared geometry from parent mesh. bool usesSharedVertexData; /// Operation type. OperationType operationType; /// Bone assignments. std::vector boneAssignments; }; /// Ogre Mesh class Mesh { public: Mesh(); ~Mesh(); /// Releases all memory that this data structure owns. void Reset(); /// Returns number of subMeshes. size_t NumSubMeshes() const; /// Returns submesh for @c index. SubMesh2 *SubMesh(uint16_t index) const; /// Convert mesh to Assimp scene. void ConvertToAssimpScene(aiScene* dest); /// Mesh has skeletal animations. bool hasSkeletalAnimations; /// Skeleton reference. std::string skeletonRef; /// Vertex data VertexData *sharedVertexData; /// Sub meshes. std::vector subMeshes; /// Animations std::vector animations; /// Bone assignments. std::vector boneAssignments; /// Poses std::vector poses; }; } // Ogre } // Assimp #endif // ASSIMP_BUILD_NO_OGRE_IMPORTER #endif // AI_OGRESTRUCTS_H_INC