3DS: Fixed transformation problems (Pivot points), added WIP animation support. No target animation yet (cameras, spot lights). Not yet fully tested, but static models that worked before should still work now, except all look correct now :-) (some problems with very large models remaining) Further work on the IRR and IRRMESH loaders. IRR still WIP, IRRMESH more stable now. Work on the LWo loader. Added support for the "one-layer-only" mode. Hierarchy bug still unfixed, UV coords bug still unfixed. Further work on the FindInvalidDataprocess. Improved validation for normals, no false positives anymore. Further work on the MDR loader, still WIP. Moved DeterminePType-Step to ScenePreprocessor. aiAnimation::mDuration is optional now, ScenePreprocessor computes it automatically if set to -1. Fixes in the SMD loader. Still crashes on some files. Updated animation documentation. git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@236 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
86 lines
6.5 KiB
XML
86 lines
6.5 KiB
XML
<?xml version="1.0"?>
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<irr_scene>
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<attributes>
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<string name="Name" value="root" />
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<int name="Id" value="-1" />
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<colorf name="AmbientLight" value="0.000000, 0.000000, 0.000000, 0.000000" />
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</attributes>
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<node type="cube">
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<attributes>
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<string name="Name" value="testCube" />
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<int name="Id" value="-1" />
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<vector3d name="Position" value="-2.714122, 0.000000, 14.752408" />
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<vector3d name="Rotation" value="3021.767334, 997.797913, 0.000000" />
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<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
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<bool name="Visible" value="true" />
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<enum name="AutomaticCulling" value="box" />
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<int name="DebugDataVisible" value="0" />
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<bool name="IsDebugObject" value="false" />
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<float name="Size" value="10.000000" />
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</attributes>
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<materials>
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<attributes>
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<enum name="Type" value="solid" />
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<color name="Ambient" value="ffffffff" />
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<color name="Diffuse" value="ffffffff" />
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<color name="Emissive" value="00000000" />
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<color name="Specular" value="ffffffff" />
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<float name="Shininess" value="0.000000" />
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<float name="Param1" value="0.000000" />
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<float name="Param2" value="0.000000" />
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<texture name="Texture1" value=" />
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<texture name="Texture2" value="" />
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<texture name="Texture3" value="" />
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<texture name="Texture4" value="" />
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<bool name="Wireframe" value="false" />
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<bool name="GouraudShading" value="true" />
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<bool name="Lighting" value="false" />
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<bool name="ZWriteEnable" value="true" />
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<int name="ZBuffer" value="1" />
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<bool name="BackfaceCulling" value="true" />
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<bool name="FogEnable" value="false" />
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<bool name="NormalizeNormals" value="false" />
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<bool name="BilinearFilter1" value="true" />
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<bool name="BilinearFilter2" value="true" />
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<bool name="BilinearFilter3" value="true" />
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<bool name="BilinearFilter4" value="true" />
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<bool name="TrilinearFilter1" value="false" />
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<bool name="TrilinearFilter2" value="false" />
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<bool name="TrilinearFilter3" value="false" />
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<bool name="TrilinearFilter4" value="false" />
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<bool name="AnisotropicFilter1" value="false" />
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<bool name="AnisotropicFilter2" value="false" />
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<bool name="AnisotropicFilter3" value="false" />
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<bool name="AnisotropicFilter4" value="false" />
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<enum name="TextureWrap1" value="texture_clamp_repeat" />
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<enum name="TextureWrap2" value="texture_clamp_repeat" />
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<enum name="TextureWrap3" value="texture_clamp_repeat" />
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<enum name="TextureWrap4" value="texture_clamp_repeat" />
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</attributes>
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</materials>
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<animators>
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<attributes>
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<string name="Type" value="flyCircle" />
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<vector3d name="Center" value="0.000000, 0.000000, 0.000000" />
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<float name="Radius" value="15.000000" />
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<float name="Speed" value="0.001000" />
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<vector3d name="Direction" value="0.000000, 1.000000, 0.000000" />
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</attributes>
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<attributes>
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<string name="Type" value="rotation" />
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<vector3d name="Rotation" value="0.300000, 0.000000, 0.000000" />
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</attributes>
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<attributes>
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<string name="Type" value="rotation" />
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<vector3d name="Rotation" value="0.000000, 0.300000, 0.000000" />
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</attributes>
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</animators>
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</node>
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</irr_scene>
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