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03e6ab451dcf75a3d7d0790eb52e5da68f3389fb
assimp/workspaces/vc9
History
ulfjorensen a9e96e2f9b - added a new post processing step to split up meshes into submeshes with a limited number of bones.
- fixed some wording details

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@864 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2010-11-22 18:14:51 +00:00
..
shared
Moved private headers to code/ as discussed; removed boost::random workaround which was no longer needed; CMake cleanup part two (Boost detection, …).
2010-03-03 21:48:23 +00:00
assimp_cmd.vcproj
assimp_cmd: make sure we define both DEBUG and _DEBUG in debug builds. This fixes build trouble with vc9-debug.
2010-08-31 02:39:00 +00:00
assimp_view.vcproj
BlenderLoader: don't output diffuse color if it is all black. Seems to be Blenders way of telling us there is no diffuse color.
2010-08-31 17:24:04 +00:00
assimp.sln
- bugfix: In the vc9-x64-debug configuration, assimp_cmd was set to Win32.
2010-11-21 20:35:26 +00:00
assimp.vcproj
- added a new post processing step to split up meshes into submeshes with a limited number of bones.
2010-11-22 18:14:51 +00:00
UnitTest.vcproj
noboost: Add working implementation for boost.format to get proper Collada error messages. See https://sourceforge.net/projects/assimp/forums/forum/817654/topic/3820367.
2010-08-23 17:49:03 +00:00
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