Files
assimp/test/unit/utTriangulate.h
aramis_acg 927cd1cd46 Added support for point and line primitives.
Added SortByPType and DeterminePType (anon.) steps
Optimized ASE, fixed 3DS.
Rewrite all loaders to conform to the api changes.
Optimized normal computation code in LWOLoader.cpp
Added new unit tests
Added test file for AC3D (good old wuson again)
 

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@167 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2008-09-30 20:20:56 +00:00

38 lines
692 B
C++

#ifndef TESTNORMALS_H
#define TESTNORMALS_H
#include <cppunit/TestFixture.h>
#include <cppunit/extensions/HelperMacros.h>
#include <aiTypes.h>
#include <aiMesh.h>
#include <aiScene.h>
#include <TriangulateProcess.h>
using namespace std;
using namespace Assimp;
class TriangulateProcessTest : public CPPUNIT_NS :: TestFixture
{
CPPUNIT_TEST_SUITE (TriangulateProcessTest);
CPPUNIT_TEST (testTriangulation);
CPPUNIT_TEST_SUITE_END ();
public:
void setUp (void);
void tearDown (void);
protected:
void testTriangulation (void);
private:
aiMesh* pcMesh;
TriangulateProcess* piProcess;
};
#endif