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0fdda99ea14b199dda42c3b5780aa37e30ecc123
assimp
/
code
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AssetLib
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glTF2
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Danny Kabrane
0fdda99ea1
add underscore (MATERIAL_SHEEN instead of MATERIALSHEEN)
2020-12-21 14:33:35 +01:00
..
glTF2Asset.h
import KHR_materials_sheen
2020-12-20 07:59:12 +01:00
glTF2Asset.inl
import KHR_materials_sheen
2020-12-20 07:59:12 +01:00
glTF2AssetWriter.h
* Added ASSIMP_BUILD_NO_GLTF1_IMPORTER, ASSIMP_BUILD_NO_GLTF2_IMPORTER, ASSIMP_BUILD_NO_GLTF1_EXPORTER, and ASSIMP_BUILD_NO_GLTF2_EXPORTER to allow disabling GLTF1 and GLTF2 independently.
2020-07-05 19:22:31 +01:00
glTF2AssetWriter.inl
Merge branch 'master' of
https://github.com/LoicFr/assimp
into LoicFr-master
2020-07-12 12:05:34 +02:00
glTF2Exporter.cpp
glTF2Exporter: fix crash when exporting a scene with several meshes per node (regression coming from commit
e8d2b84
on 08/03/2020 "clean all warnings for vs-2019")
2020-11-30 20:11:41 +01:00
glTF2Exporter.h
* Added ASSIMP_BUILD_NO_GLTF1_IMPORTER, ASSIMP_BUILD_NO_GLTF2_IMPORTER, ASSIMP_BUILD_NO_GLTF1_EXPORTER, and ASSIMP_BUILD_NO_GLTF2_EXPORTER to allow disabling GLTF1 and GLTF2 independently.
2020-07-05 19:22:31 +01:00
glTF2Importer.cpp
add underscore (MATERIAL_SHEEN instead of MATERIALSHEEN)
2020-12-21 14:33:35 +01:00
glTF2Importer.h
Move format importer and exporter into its won folder.
2020-05-02 15:14:38 +02:00